GANONDORF

A UK Import from First 4 Figures, this is one figure Legend of Zelda fans won’t want to miss! At 23” tall with the detailed base, he’s every bit as imposing (and creepy) as you’d want! Showcasing both his regal design and the darkness in his eyes, Ganondorf has really never looked better. Nintendo’s always been a little late to the party when it comes to creating collectibles for its wealth of franchises, but when they go for it, they always knock it outta the park.

Ganondorf comes with an authentic, hand-tailored cape and is packaged in a full-colour, hand-numbered box with an authenticity card.

KOOPA TROOPA

Koopas have it rough. Like Shyguys and Goombas, they almost never get their story told and usually end up on the wrong side of Mario’s boot, fireball or flashing, invincible body. And now, with today’s TeeFury shirt, they’re about to get kicked…again. So grab the figure above, snag the t-shirt below and join the Koopa Troop– they could really use some help.

Stop Putting These Enemies In Games

If you’re a gamer, then you’ve already met these guys, but SomethingAwful breaks them down so well, that you just can’t help but feel vindicated in every button-mashing, controller-throwing rage.

There is a fine line between enemies that present a challenge and those that are simply annoying. Actually, that’s a lie. The line is pretty wide. Think about the gap between our fantasies when we first heard about motion controls and the horrible reality that came to pass. It’s that wide.

Some enemy archetypes have never been fun in any form, yet they keep popping up. Why? Maybe they’re easy barriers to put up between the player and the finish line, prolonging the playtime without enough consideration for the quality of the experience. Or maybe some developers just hate us.

Either way, games have been around long enough for us to collectively know better. Let’s get rid of these bad guys for good.

Teleporters

You’re hitting a dude, and he suddenly reappears somewhere else. Great. You know what that adds to combat? Probably not strategy. Probably not excitement. Definitely a few moments of finding him once again, possibly having to then walk across the screen for a few not-action-packed seconds, hoping he doesn’t teleport again.

This is made worse when the teleporting enemy has a wind-up animation which renders him temporarily incorporeal. Your options are to sit tight while he wastes more of everyone’s time or wail away at his invincible head out of pure frustration.

Guys With Enormous Shields

Option 1: The guy with the huge shield has a weak spot that you can attack from the front. His feet are sticking out. He has a conveniently open portal in front of his face the size of a tuna can. Whatever. He will otherwise be invincible, and the whole time you’re plinking away at the tiny vulnerable point, you’ll be thinking about how weird it is that he didn’t cover himself all the way.

Option 2: You have to get behind the guy with the huge shield and hit him from behind. Every single time. A bad guy that was presumably tossed into the mix to make things interesting has only added one more predictable and creatively restrictive element to combat.

If we’re going to have dudes with shields, make the shields smaller and require bad guys to dynamically move them in front of attacks as they maneuver in battle and engage us in other ways.

Tiny Enemy Swarms

Robo-frogs and robo-mosquitoes in Daikatana. Pygmies in Diablo 2. Duke Nukem Forever’s impregnators. Has anyone, anywhere, at any time, enjoyed fighting a swarm of small fast-moving enemies? No. Of course not. These are the video game equivalent of a laser pointer flickered across the ground in front of a cat. Only, somehow, more demeaning.

Guys With Regenerating Health

“You have to be kidding me. Now I have to hit him again? Why? Will he just get healthy a second time, or is there some trick I’m missing? Great, now he’s healing faster than I can hurt him. Maybe if I use this other attack… oh, he teleported. Of course.”

PREACH! Fortunately, few of these agonising tropes are really represented by the game’s merch (okay, a couple are). So if you’re looking for some awesome figures, then proceed with caution and check out our selection:

Le Coin Game Over

Video Game store in Saint Hubert QuebecLooking for video games in the South Shore.   You have to check out Le Coin Game Over at:

Le Coin Game Over
3067 Montée Saint-Hubert
Saint-Hubert, Québec J3Y 9E2
(450) 676-8420
Map

Link and Epona PBM Statue

For whatever reason, Nintendo has never really gotten as detailed with or as dedicated to detailed, collector-friendly merchandise as you’d expect from a company with so many characters. Given that game franchises like Halo, Gears of War and Metal Gear Solid have tons and tons of high-quality items, one might expect Nintendo to follow suit with some of its signatures. It’s a shame, then, that they’re taking the “few and far between” path with their releases, but maybe it’s worth it for statues like this:

Limited to 1500, we’ve opened pre-orders for this stunning 17-inch statue of Link and Epona, designed by Siamak Roshani and Goran Sadojevich. It’s a celebration of the Legend of Zelda’s 25th anniversary crafted with a faux-bronze finish. Stunning–and well worth the wait.

Legend of Zelda Movie Trailer Premiere

Legend of Zelda LinkOk…maybe it is not a real official movie trailer of the most popular Nintendo RPG: Legend of Zelda. It is supposed to be an April Fool’s Day release done by IGN. Check it out and you be the judge:

Do you want to check out what Legend of Zelda products we carry….click the image and see the toys, figures, plushes and all other goodies related to Zelda.

 

Link Legend of Zelda Plush Figure

BEYBLADE: METAL FUSION – BATTLE FORTRESS

Fan of Beyblades? Well, we’ve got a ton of ’em: old ones, new ones and some available for pre-order if you want to make sure you guarantee that you get the latest and greatest of the spinning tops. Check ’em out in our BeyBlade Metal Fusion Section!

We’ve got everything from Dark Bull Red to Storm Pegasus Blue, Earth Eagle to the electronic Dark Wolf, plus launchers, assembly chambers, stadiums and more! If you’re a collector, you’ve come to the right place. And of course, if you’re a super-fan, then there’s even more to see in November when a brand new game–BEYBLADE: METAL FUSION BATTLE FORTRESS–hits shelves! If you haven’t gotten a chance to learn about it, here’s a quick demo review from Platform Nation!

Spinning it’s way to your Nintendo Wii and DS November 9, 2010 is Beyblade Metal Fusion-Battle Fortress. This upcoming game that you may recognize from the TV show or maybe you own a few Beyblades yourself is set to be a great game for fans and that is the only targeted audience I can think of. The game follows a game specific story that has characters from the TV show and you find yourself looking for answers as to where the worlds most powerful Beyblades are disappearing to. The game will have 4 player battle mode that will allow you to play with 3 of your friends or AI. The game is set to have customizable stadiums and various terrains to do battle.

I played this game on the Wii and that is where it should be played as you are attempting to knock out other Beyblades and progress the story. The function of the Wii controller is where this game should be played and I think fans that pick it up on the DS will be disappointed. Now don’t count this game out as there are a lot of fans out there of the TV series and the physical Beyblades themselves, but I found out that I am not in that category after playing the game.

Naturally, you’ll have to play it yourself to truly form an opinion, but for now, learn all you can! And check out the trailer right here!