Tim Burton’s Next Project: The Addams Family


From MTV.com

What do a disembodied hand, a harpsichord-playing, Frankenstein-ish butler and a family of supernatural weirdos have in common with Tim Burton? A single name: Charles Addams.

The noted New Yorker cartoonist is known for creating the characters who became the inspiration for “The Addams Family,” which lived on as a popular 1960s TV show, two feature films starring Anjelica Huston and the late Raul Julia, cartoons, video games and more. The news today comes from Deadline Hollywood, which reports that Burton will be going back to Addams’ original artwork to use as his inspiration for a 3-D, stop-motion animated family film to be produced by Universal subsidiary Illumination Entertainment.

Burton, who is currently flying high following his biggest box-office opening with Disney’s “Alice in Wonderland,” is no stranger to stop-motion animation. He produced Disney’s holiday classic, the Henry Selick-directed “A Nightmare Before Christmas,” and he later directed “Corpse Bride,” which featured the voices of Johnny Depp, Helena Bonham Carter, Emily Watson and Tracey Ullman. Burton is also currently working on a stop-motion remake of his 1984 short film, “Frankenweenie.”

“The Addams Family,” as they were originally conceived by Addams the artist, were a play on the ideal American family. A wealthy husband and wife with two kids and a live-in uncle, they stood out with their eccentric, ghoulish behavior. Television and film characterizations of the family highlighted the satirical elements, as many might remember most recently from the two Barry Sonnenfeld-directed films.

Deadline reports that Burton intends to look past the more recent interpretations of the family and instead use Addams’ original illustrations for his inspiration. This could mean some changes for fans of the movies and TV show. Thing, for instance, was originally described by Addams as a disembodied head rolling around the family’s mansion but was ultimately changed to a slightly less-morbid hand for TV.

What do you think? Personally, I’d be all for it if I didn’t know that we we’re going to end up with Helena Bonham Carter as Morticia and Johnny Depp as Gomez. Much as I can enjoy those actors and Burton’s direction, I’m definitely tired of seeing the same old thing from him. A lot of filmmakers have their muses, but I feel as though Burton’s duo has gone a little stale after what we’ve seen already. Feature them, perhaps, but I’d rather not see them in the lead vocal roles. I just think that’s a little too much to hope for.

The New Metroid Title by Team Ninja: MTV speculates…

Take a look at this!

MTV.com features an interesting line of questioning about the upcoming Metroid game from Team Ninja. Have a read and see what you think:


You’ve Got Ninja Gaiden in my Metroid
Posted by Russ Frushtick

The biggest surprise of Nintendo’s E3 press conference was the “Metroid: Other M” announcement trailer. Even more shocking than the games’ existence, was its developer, Team Ninja. Yep, the guys that brought “Ninja Gaiden” back to gaming greatness. One might consider this great news. Team Ninja is, after all, an extremely accomplished developer, and the trailer did look ok…but is it “Metroid”?

We’re about to get into hardcore speculation here, since I haven’t seen or played the game, but stick with me. The trailer was not only heavily story-based, with more dialog than the whole of the “Metroid” series, but it was also very action-based. Now I know that exploration doesn’t exactly “sell” in a sizzle trailer, but since the beginning “Metroid” has been about exploration, with action just providing something to fill the time between point A and point B. You’re placed in a massive world, given little to no direction on where to go, and then must use your available abilities to progress deeper and farther.

What it’s not is “Ninja Gaiden,” which uses exploration as a means to get you to more action. And if that’s what “Metroid: Other M” becomes, I’ll be pretty bummed. In an interview with Gamespot, Nintendo of America boss Reggie Fils-Aime seemed to imply that the game would be more old school:

“As we looked at where we wanted to go with Metroid, we wanted to place Samus back in the more traditional lineage of Metroid. We wanted to do it in a way that had a harder edge, and we wanted to go deeper into her story and more into this Metroid mythology,”

Until I see actual progression in gameplay (my guess: E3 2010) I’m going to assume that this “harder edge” results in more guns and fewer square-based maps. Prove me wrong, Team Ninja! In the meantime, I’ll be enjoying “Shadow Complex” and pretending it’s “Super Metroid 2.”


So what do you think? Will this Metroid lose the essence of the series or will it be another awesome entry in one of the coolest franchises of all time?

And while Nintendo fans think it over, gamers can also check out the the video game section over at our online store. We’ve got a ton of items in-stock or for pre-order from titles as new as Prototype or as old as Donkey Kong. Legend of Zelda to Gears of War, Metal Gear Solid to Halo or Soul Reaver to God of War, it’s a great selection of really cool figures. Look out for future posts about ’em or just click the pic below!