10 Things You Didn’t Know About The Sims 3!

Over at About.com‘s Computer Sim section, Courtney Marchelletta has sorted out 10 fun facts about the EA Games’ hit and shares them with Sims 3 fans worldwide! Have a read: you might learn something!


I admit. I am a geek. I love it when I’m playing “The Sims” and something out of the blue happens. Like the time Aunt Matilda showed up at a wedding in a bathing suit. Gotta love those inappropriate Sims.

Below are a few tidbits you may not have discovered. It’s incredible the details the developers think of adding.

1. Teddy bears can be put into cribs in buy mode.

2. Pregnant sims who eat apples or foods made with apples tend to have boys. Same goes for watermelons and girl babies.

3. A baby’s sex can be determined before birth by a Sim in the medical career in at least the fifth level. This is found under the friendly interactions menu.

4. Click on your lights to change the color of lights and their intensity.

5. Sims can age anytime not just at the end of the age stage. Buy a birthday cake and pick the Sim you want to age to blow out the candles.

6. Childish sims can fish in pools.

7. Good sims can donate to charity. Click on a mailbox with a good Sim selected.

8. Rock stars will be cheered or booed when seen in public.

9. Handy sims can wire speakers so the whole house hears music when radio is on.

10. Sims in the Criminal career cannot be robbed.


Fans can grab The Sims 3 or its new expansion at Amazon.com!
The Sims 3 for the PC
The Sims 3: World Adventures Expansion Pack
The Sims 3: Prima Official Game Guide (Prima Official Game Guides)

The Sims 3 World Adventures Goes Underground

A follow-up to our last post announcing The Sims 3: World Adventures, here’s an artcle from Kotaku that tells use about a brand new addition that makes the expansion pack even better.

The Sims 3 expansion pack World Adventures brings with it a basement tool, which everyone will use to build tombs, and not underground Sim torture chambers.

The new basement tool allows The Sms 3 players to create underground structures up to four levels deep, and EA has plenty of new tomb objects in store in order to help facilitate the joy of exploration. Objects like the Fogger, which hides unexplored areas from the player’s view, or hidden stairways, which help facilitate secret passages. Other important objects include that old staple the floor switch, and traps that shoot fire, steam, electricity, or darts. This is going to be so much fun. Toss in a couple Saw-inspired face bear traps and I’ll be in heaven.

Check out the rather large list of tomb objects EA released today below, and start planning out your tomb so you can get building when the expansion arrives on November 17th.

And yes, I am already planning my underground Sim torture chamber, but don’t you dare judge me, or you’ll be right there with them.

Here is some of the dozens of Tomb Objects and Object Updates:

Tomb Object (Fogger): The tomb object is the cornerstone of tomb building and will often be placed in every room of the tomb. The Tomb Object is what creates the “fog” that hides non-explored rooms from the player. This lets you create a sense of discovery and suspense as your Sims explore new tombs. The “fog” will recede from a room when a player enters the room through a door, descends stairs into the room, enters a room that is connected to a fogged room with an arch, or if a Sim “Looks Through” a window that looks into a fogged room. Adding or Removing fog is also a potential Activated Behavior.

Floor Switch: The floor switch is a classic adventure game object. It is a small, 1 tile floor object on which Sims can stand or push statues. Stepping On and Off the switch are both Triggers that can connect to Activated behaviors. Floor Switches can also be set to Appear or Disappear.

Wall and Floor Trap: The traps are two different objects that can be placed on the wall or floor. These can be set to shoot fire, darts, steam, or electricity on unsuspecting Sims. They can have a variety of states, including hidden and dormant, armed and visible, hidden and armed, or hidden and firing. Each of these states can be activated by Sims walking over them or as an Activated Behavior. Traps can light Sims on fire or knock them out. However, there are multiple ways to handle traps. Sims can disarm them by tinkering with them, or push statues upon them to disarm. Water will disarm a fire trap, which makes a great puzzle element when paired with the steam trap…which creates water! Sims can walk with immunity through a fire trap when soaked. Experiment and come up with your own puzzles!

Dive Well: Dive Wells are one of the most exciting Tomb Objects. Sims can use them to become Soaked, which makes them immune to fire, or to put themselves out when already on fire. A Hidden Switch can be set at the bottom of dive wells as a Trigger. You can always place treasures at the bottom. Another fun element is that you can set the color of the water in the dive well, so fire tombs can have blood red water, whereas a tomb with a poison theme can have murky green water. Dive Wells are most fun when they are set up as portals. Dive Wells set as Portals will connect to each other. Sims will go to the bottom, and then emerge from the closest dive well on the same floor. It’s also possible to designate a Dive Well as an Uber Dive Well. Here, you designate a name so that you can define the precise point of origin and exit – even across multiple lots in the world. This lets you create one-of-a-kind entrances to island tombs and other inaccessible areas.

Treasure Chest: The biggest reason to explore anything is to find treasure at the end. Treasure Chests let you fill your tomb creations with various treasures, keys, garbage, or whatever you can imagine. Opening and Inserting a Keystone a treasure chest are also Triggers that can set Activated Behaviors.

Sarcophagus: The Sarcophagus can act as a large, ornate treasure chest, a place to hide, a place to sleep, and even a place to WooHoo. Most exciting, however, is its ability to spawn mummies. Mummies will patrol tombs in search of unsuspecting Sims to pummel and *gasp* curse! Mummies provide an element of danger and the unexpected to any tomb.

Torch Lever: The torch lever, like the Floor Switch, is an object for Sims to pull on to trigger Activated Behaviors. Some can be set to active, whereas others can be dummies, forcing players to carefully examine their surroundings. It’s possible to define the colors of the torch light, which allows Tomb Designers to provide hints and clues on how to complete puzzles. Or, to simply set the ambience of a tomb!

Pushable Statues: Pushable Statues are another classic adventure game element. They can be pushed on top of traps to disarm them, or cleverly pushed through a maze to unveil a formerly blocked path. Their most common use is to be paired with a floor switch. Floor Switch triggers can be set so that they activate something when a Sim is on them, but deactivate as soon as a Sim steps off of them. This means a Sim must push a statue on top of them in order to keep the floor switch depressed. Pushable Statues can be set to be secretly pushable (they require inspection), visibly pushable (no inspection needed), or not pushable at all.

Hidden Stairways: Stairways from The Sims 3 can be set to Hidden now. This is an Activated Behavior, so that a Trigger can now Hide or Unhide the stairs. Hidden Stairways are a great way to surprise players. Just when it seems there’s no way out, pulling a switch reveals a stairway!


You can get a copy of the Sims 3 and its expansion at Amazon.com!
EA Games’ The Sims 3
The Sims 3: World Adventures Expansion Pack

Sims 3: WORLD ADVENTURES!

Once again, some good news for fans of the Sims 3! This time from PC World

Pack your flip-flops and water purifying tablets, The Sims are off to party with the geographic glitterati in The Sims 3 World Adventures, the first expansion to EA’s June-released “life simulation” game (PCW Score: 90%). Trip around the world to “famous real-world inspired destinations” in China, France, and Egypt without leaving the cushy security of your comfy chair, or paying for expensive massages in strange places to minimize pain incurred by tourist’s neck.

I’m not sure how they’ll handle game flow as you make plans to leave. Small town travel agency? Can you use a multi-billions discount aggregator that’s secretly more expensive than booking directly? Will Sims under your tutelage back home auto-manage efficiently in your absence? Do you have to bring the whole family, or can your married forty-something Sim have a proper mid-life crisis and go hotel-hopping in “Sim Lanka” with a barely twenty-year-old Nabokov-obsessed artiste?

Just getting to-from your exotic destination could be interesting. Will your plane stall on the runway and make your Sims’s stress level redline? Hang for hours in a landing pattern waiting for traffic to clear? Can you strip naked and flash the attendant staff if they lose your luggage? Can you torment foreigners by blaring Ladytron’s “Ghosts” from a portable boom box? Can your Sim go in a cup if he/she gets lost in some dingy Egyptian pyramidal nether passage after tossing back a few too many mocha-lattes?

Okay, mic over to EA.

“We’re thrilled with the global success of The Sims 3 over these last few months and are looking forward to expanding on the gameplay experience with one of the most robust expansion packs to The Sims yet,” said Scott Evans, General Manager of The Sims at EA. “Players will be able to take their Sims on the adventure of a lifetime and explore lands outside of Sunset Valley and Riverview, pursue thrilling new life destinies in locations around the world inspired by famous destinations, and immerse themselves in the open-ended gameplay where they’ll discover new cities in China, France, and Egypt, and share new stories.”

Did I mention the game has ninjas? Not necessarily Ninjas, capital-N, but yep, you can actually “master martial arts” in Shang Simla, China. Don’t bother Google-mapping it–or Champs Les Sims, France and Al Simhara, Egypt either. It’s not just about visiting places you can’t afford to in reality, it’s as much about going where no one’s gone before–or ever will–too.

New challenges: Search for secret treasure, learn new skills, chase down new personal opportunities, meet new Sims and share their culture, even bring them home (word up, Madonna and Angelina Jolie!). Also: Discover new styles and share your experiences with the world (the Real World, that is) via photos, movies, and stories.

If you’re a budding virtual internationalist, it’ll be on your hard drive (and you’ll be 1,000 SimPoints richer, to spend on all the new online content) when it launches November 16, 2009.

The Sims 3 Goes Green!

The last few Sims 3 posts have mentioned the ways that the Sims have not only been fun, but actually made a different. And now, if that’s not enough, they’ve found another way to bring the fight to protect the environment into the online world.

Check out this article from Edmunds.com!

REDWOOD CITY, California — Electronic Arts’ Sims 3 game invites your cast of simulated characters to get virtually eco-friendly with a new 2010 Toyota Prius, now available for free download. The new hybrid car is advertised on the Sims 3 store Web site with the disclaimer, “Animated vehicle. Actual model will vary.”

The download is available to anyone with a registered Sims account at the Sims 3 store Web site. The Prius can be installed in a choice of six typically low-key Toyota shades including Blue Ribbon Metallic, Winter Gray Metallic and Blizzard Pearl. Once downloaded, it’s available to purchase in the Sims “buy” mode for 5,500 simoleans, the currency used by the game.

More to the point for Toyota, game users are offered a link from the download page to the official real-world 2010 Prius Web site.

The animated hybrid had been downloaded 136,182 times as of Wednesday.

Xbox 360,PSP,Xbox,Wii,PS2 and PS3 Mod Chips. Play originals, backups & imports. Toll free support and fast shipping to USA and Canada.

EA Games: MySims Racing and the New Sims 3 Patch!

Here’s some news for Sims fans! First we’ve got a look at a brand new spin-off, and then a long-awaited update (okay, not VERY long…) for the Sims 3!

Bill O’Keefe reviews MySims Racing for KansasCity.com. . .

MySims Racing
Reviewed for: Nintendo Wii
Alternate version available for: Nintendo DS
From: EA
ESRB Rating: Everyone (comic mischief)

When EA started spinning off “The Sims” beyond its original intentions, jokes invariably were made about when, not if, the brand would succumb to its inevitable kart racer incarnation.

All joking aside, now we know.

But while “MySims Racing” most assuredly owes no small thanks to “Mario Kart” for its existence, it sidesteps most of the pratfalls that sank so many “Kart” rip-offs over the years. More importantly, it adds a few things to the experience that not only justify the franchise’s move into this arena, but also give the game some legs even “Mario Kart Wii” lacks.

“Racing” leaves little to chance in terms of its basic racing component, which looks like “Kart,” moves like “Kart” and follows the same blueprint in terms of controls, drifting techniques and the implementation of power-ups on the track. Like “Kart’s” Wii incarnation, “Racing” lets you choose between multiple control schemes, supporting motion steering with the Wii remote and more traditional play via the Gamecube controller and Classic or nunchuck attachments.

Generally, it does a sufficient job of mimicry. The handling is a touch more unwieldy than in “Kart,” but “Racing’s” drift mechanic compensates adequately with a little practice. The power-ups are similarly mixed: Some are clever and funny, while others feel either like useless throwaways or less effective imitations of “Kart’s” more iconic offerings.

“Racing’s” lone tweak to the formula – collectable on-track gems that build up your cart’s turbo capability – isn’t particularly ingenious in the realm of racing games. But those gems’ secondary purpose – as off-track currency – is a bit more interesting, and it opens the door for those aforementioned new ideas.

As any “Sims”-branded game should, “Racing” allows you to design your character, which goes a long way toward mitigating the game’s lack of identity when compared to kart racers that are stocked with familiar mascot characters. But “Racing” also lets you design and modify three carts – normal, large and toy-sized – with upgrades, accessories and paint/decal jobs. The customization tools can’t hold a candle to the likes of “Need For Speed” or “Forza,” but they fulfill their purpose in giving “Racing” enough tools to keep the experience reasonably fresh and tailor it to individual player tastes. They also, along with the surprising presence of a nonsensical but rather entertaining storyline, give the game a steady stream of rewards to achieve beyond the usual cup trophies “Kart” trots out game after game.

“Racing” falls back to earth with its multiplayer (four players, offline only), which doesn’t even attempt to match “Kart’s” exquisite online component. The four-player splitscreen works fine, though, and it serves as a nice alternative to (though not necessarily a replacement for) “Kart” when a change of tracks and power-ups is in order.

And then, in even better knews, Sims 3 players will be pleased to know that the new patch has arrived to fix some of the game’s pesky little issues. From GamersHell.com. . .

Electronic Arts has issued a new patch for The Sims 3, updating to v1.2.7 the latest installment in The Sims series developed by Electronic Arts Redwood Shores. Thanks: The Patches Scrolls. The Sims 3 allows you to immerse your unique Sims in an open living neighborhood right outside their door. The initial feature-set unveiled includes the new seamless, open neighborhood, new Create A Sim, new realistic personalities and new unlimited customization. The new seamless neighborhood architecture allows your Sims to roam freely around the neighborhood and visit their loved one and friends or foes.

Download the Sims 3 patch here

Consolesource.comBuy your DSi Backups at ConsoleSource.com

Upcoming Video Game Figures!

We’ve already checked out the new Halo figures in a previous post, and seen the Legend of Zelda, Gears of War and Prototype figures. But there are even more great figures on the way and we thought we’d take a look at two characters from brand-spanking new games and a new series for an old franchise! All of these can be pre-ordered now and will be shipping later on.

ISAAC: DEAD SPACE

The protagonist of the incredible Dead Space, Isaac Clarke is the latest figure from NECA’s Player Select line. One of my favourite titles in recent years, Dead Space is a survival horror epic that brings together the undead, sci-fi and a strange almost Verne-style aesthetic, which is seen here in the rusted suit of the figure. The Isaac Clarke figure ships in July!

DANTE: DANTE’S INFERNO


Already steeped in controversy (EA Games hired fake protesters to pose as Christians against the game in order to generate buzz), Dante’s inferno only launches in January of next year. But the Dante action figure from NECA can already be pre-ordered and will ship in 2009’s third quarter. He stands just over six inches and features brilliant sculpting and paintwork whose quality will hopefully be reflected in the upcoming game.

METAL GEAR SOLID: SERIES 5


Finally, for anyone who’s been missing Solid Snake and the gang, the good news has come that the fifth series of McFarlane’s Metal Gear Solid figures is now available for pre-order. Like Dante, these guys ship in 2009’s third quarter. Boss, Raiden, Crouching Snake, Tiger Camo Snake and Vamp join the rest of the figures and are a testament to the kind of quality design McFarlane has proven it is capable of.

“Alice and Kev”: Being Homeless in the Sims 3

With the Sims 3, players have far more freedom when it comes to creatings interesting characters, be it mentally, emotionally or physically.  No longer are you forced to build a Sim based on only a few characteristics. Instead, you can create almost anything you want, from exciteable, lovelorn romantics to brooding, unpleasant loners.

Or, in the case of one UK blogger, a homeless  father-daughter  pair taking on the world of the Sims 3 with nary a helping hand. Created by Robin Burkinshaw, the Alice and Kev blog follows the everyday lives of two Sims living in an abandoned park without any money or easy opportunities. They rummage through trash to find food, beg other Sims for help and, recently, fall in love. Burkinshaw documents their misadventures with as little melodrama as he can, but nevertheless you’re sure to find yourself falling in love with this pair. Even those who don’t play the Sims 3 are sure to find the story touching, sad and altogether inspiring. It’s a surprise internet hit and, personally, I can’t wait to see where it all ends up! Check out the blog here or click the pic below! You’re almost sure to be hooked.

Also, in case you weren’t already aware of the Sims 3 channel on Youtube (check out our previous post for more info), the good news has come in that the Sims Channel is the most subscribed-to sponsored channel of ALL TIME, showing just how far the game has come. Check out the channel or watch a quick preview video here.