Fan of Beyblades? Well, we’ve got a ton of ’em: old ones, new ones and some available for pre-order if you want to make sure you guarantee that you get the latest and greatest of the spinning tops. Check ’em out in our BeyBlade Metal Fusion Section!

We’ve got everything from Dark Bull Red to Storm Pegasus Blue, Earth Eagle to the electronic Dark Wolf, plus launchers, assembly chambers, stadiums and more! If you’re a collector, you’ve come to the right place. And of course, if you’re a super-fan, then there’s even more to see in November when a brand new game–BEYBLADE: METAL FUSION BATTLE FORTRESS–hits shelves! If you haven’t gotten a chance to learn about it, here’s a quick demo review from Platform Nation!

Spinning it’s way to your Nintendo Wii and DS November 9, 2010 is Beyblade Metal Fusion-Battle Fortress. This upcoming game that you may recognize from the TV show or maybe you own a few Beyblades yourself is set to be a great game for fans and that is the only targeted audience I can think of. The game follows a game specific story that has characters from the TV show and you find yourself looking for answers as to where the worlds most powerful Beyblades are disappearing to. The game will have 4 player battle mode that will allow you to play with 3 of your friends or AI. The game is set to have customizable stadiums and various terrains to do battle.

I played this game on the Wii and that is where it should be played as you are attempting to knock out other Beyblades and progress the story. The function of the Wii controller is where this game should be played and I think fans that pick it up on the DS will be disappointed. Now don’t count this game out as there are a lot of fans out there of the TV series and the physical Beyblades themselves, but I found out that I am not in that category after playing the game.

Naturally, you’ll have to play it yourself to truly form an opinion, but for now, learn all you can! And check out the trailer right here!

Beyblade Metal Fusion meets Nintendo!

We’ve just started stocking the latest and greatest new items from the Beyblade Metal Fusion collection. The Beyblade trend is experiencing a great resurgence in popularity and fans will be pleased to know that this is likely going to mean new products, new shows and new merch. Already, there’s a metal fusion video game being released, but we’ll talk about that in a minute.

First, here’s the official list of Metal Fusion Beyblades 2-inch battle tops we’ve got in stock:
Storm Pegasus Blue
Storm Aquario Blue
Dark Wolf DF Red
Dark Bull Red
Rock Leone Turquoise
Rock Aries Purple
Dark Gasher Red
The Whole Collection

They look a little something like this (which is the Dark Bull Red top):

Now, about the title of this blog: well, it’s good news for Beyblade fans and gamers alike! Coming this holiday season to the Wii and the Nintendo DS, you’l find a Beyblade Metal Fusion video game. Not a ton has been said about it, but there’s a trailer out, now, and you can take a look below!

From Atomic Gamer:

Based on of the incredibly popular Beyblade TV show, BeyBlade: Metal Fusion is set to blast off on Nintendo DS and Wii! The blades have returned for a shot at the World Beyblading Championships. The action is hotter than ever with each team bringing their magically enhanced spinning blades to battle. Each blade is customized with magical powers to fight each with both offense and defensive abilities. With each blade containing special abilities no battle will be the same! Different from the actual toy, the game offers special abilities for each blades. Execute the Special attack to inflict enormous damage to your opponent! Become the No.1 Beyblader by utilizing customization actions and attacks!

Professor Layton ON ICE! And Professor Layton Revoltech figure!

I was a latecomer to the incredible Professor Layton franchise, only picking the first game up late last year, but I immediately fell in love with it. The music, the characters, the videos, the puzzles, everything. It’s a rare treat in a sea of games that too often seems too focused on either empty action or puzzles without a story behind them. I just started the sequel, The Diabolical Box, and am looking forward to the adventure that surely awaits.

Now, one of the things that comes with being a latecomer is a general ignorance to the fandom, which means that I was absolutely shocked to discover the sheer magnitude of the Japanese appreciation for this series. Movies! Soundtracks! Plush toys! Figures! Posters! Absolutely everything one could ever want. He even gets brought into the real world: here he is ice skating a little while back. In the words of the folks over at kotaku (where the video is located), “The puzzle here is to work out how a man with such an enormous head has the balance of a ballerina!”.

Of course, this is more or less a blog about action figures, so I’d best say what I came to say and that is that I am hoping and praying–desperately–that, come March, I am hoping to get my hands on one of these:

It’s a Professor Layton Revoltech figure! Featuring multiple heads and hands as well as props, he captures both of professor Layton’s moods: puzzled and cheerful (due to having gotten over his puzzlement).

I can’t wait!

Bowser’s Inside Story + Nintendo Toys

Dividing my time between a number of games, I haven’t gotten a chance to finish Mario & Luigi: Bowser’s Inside Story, the latest DS game following the adventures of Mario and company in the Mushroom Kingdom. But I’m definitely far enough in the game to say that it’s probably one of the most innovative Mario games ever–in terms of writing.

Despite having been around for years an years and sold absurd amounts of games of every type, the Mario Bros. franchise has generally been gameplay-driven rather than relying on a story. And even when it does get a good plot going (the incredible Super Mario RPG, Paper Mario, etc.), it tends to say solidly in the realm of upbeat RPGs, with cute or mildly amusing jokes tending to be the kind that are very easy to translate and suffer from a very similar voice give to all the characters. I am pleased to say that Bowser’s Inside Story turns all this around: beyond the throwaway gags referencing internet memes, each character speaks in a unique and often very funny voice. There isn’t any pandering to the simplest gameplayers and the language is hip and modern without being desperate: Bowser, for the first time, actually seems like a guy who might actually be able to coerce legions of Koopas, Goombas and Shy Guys into following his lead. The Mario Brothers (who literally speak phony Italian throughout the game) are actually seen interacting with each other and are entertaining as a duo even when taking the backseat to the King Koopa himself.

The plot itself, while not revolutionary, actually does a great job of putting Bowser in the spotlight while still making it a very Mario game. While the Mushroom Kingdom suffers from an epidemic called “The Blorbs” that infects its citizens and makes them grow massive, Bowser plots once again to kidnap the princess. Unfortunately, it ends up being the same as always and his is quickly trounced and tossed out by the Mario brothers. Waking up in the woods, Bowser seeks revenge, punching his way through the forest until he comes upon a mysterious stranger offering him a “lucky mushroom” that will give him what he needs to take over the Kingdom and steal the princess. Naturally, it doesn’t go as planned: one stomach ache later, Bowser discovers that whatever is in his gut has the powers of a great vacuum, sucking up everything around him from trees to blocks to…Toads, Princess Toadstool and the Mario Brothers. The mystery mushroom vendor then reveals himself as the game’s villain, a swirly-eyed, grinning creature named Fawful, who has ambitions in world domination and theatre. He plans to take over Bowser’s castle with his assistant brute, Midbus, and the player must stop him before he proves once and for all that Bowser really is the lesser of two evils. The player thus controls Bowser, as well as the Mario Bros., who are joined by a chatty star sprite as they make their way through levels in Bowser’s body. The plots come together brilliantly and the twists and turns, sometimes veering into the delightfully surreal, make for an amazingly fun game.

Even if you aren’t a fan of Mario or most RPGs, the plot and writing are sure to win you over and the usual RPG combat system is pumped up to make every move interactive–meaning you can’t be passive even in battle. It’s great and I can’t recommend this game enough.

Naturally, the next logical step would be to recommend some toys, as is the rule of the blog, so be sure to check out our selection of Mario Toys. There are plush toys, PVC figures, keychains (got one of these as a stocking-stuffer for my brother this Christmas), cards, vehicles and a ton of other items. Sadly, we’re all out of the Bowser plush, but there are still some very cool toys remaining. Take a look!

And play Bowser’s Inside Story. You won’t regret it. It’s available on right here:
Mario & Luigi Bowser’s Inside Story

Review of Zelda: Spirit Tracks a worthy sequel

Article by Matthew Braga (

For years, Link has played the stereotypical Nintendo hero, rescuing the princess from peril and restoring order to the kingdom of Hyrule. But with the Nintendo DS exclusive The Legend of Zelda: Spirit Tracks, Princess Zelda is finally coming along for the ride, and doing some rescuing of her own.

Spirit Tracks is the sequel to 2007’s Phantom Hourglass , and is the second Zelda title to be released for the Nintendo DS platform. The story takes place 100 years after the previous game, in an early Hyrule covered in tracks and traversed by train.

The tracks serve double duty as ancient shackles, said to keep the demon king Malladus at bay. What follows is your standard Zelda story, with Link responsible for restoring these shackles/tracks as they begin to mysteriously disappear. There are four realms to be restored, and as you might guess, there’s a dungeon in each.

The Nintendo DS stylus is used to trace the train’s path along a rail map, while the train controls on the side of the screen choose the speed. And while players of Phantom Hourglass will groan at the return of real-time travel, it’s a mode of transport that no longer feels gimmicky, but actually enjoyable, with more control and speed than roaming the seas.

But unlike its predecessor, exploration is limited to the game’s predefined tracks, which may draw the ire of those expecting more open-world travel. However, there is still a great deal to be found along each route, much of which is unlabeled on Link’s map.

While train travel is Spirit Tracks’ big focus, it is Princess Zelda herself that steals the show. Early in the game, Zelda’s body is taken by the demon king, leaving only her spirit behind. While the princess plays the part of ethereal guide for much of the story, it is soon revealed she has another power – the ability for her ghost-like form to possess the hulking, metal, sword-wielding phantoms that stalk the game’s dungeons.

While inhabiting the form of the Phantom, Link and Zelda must work together to overcome the usual array of challenges and puzzles found in the game’s dungeons. Players are given the ability to control Zelda independently, using the stylus to draw routes on-screen, and interact with objects to assist Link.

What may sound gimmicky at first immediately becomes one of the game’s most intriguing new additions, as Zelda is used to distract, protect, and conquer potential dangers throughout. It’s a feature that isn’t overused either, making phantom segments not something to dread, but anticipate.

Additional help comes from the myriad weapons and tools available to Link. Items like the boomerang and bomb bags make a welcome return, while the whip and whirlwind are new additions. However, many of these new items rely on the unique hardware of the DS – namely, the handheld’s built in microphone – which isn’t always a good thing.

The spirit flute, an ocarina-like device, is probably the most maddening to use. By blowing into the microphone, and moving the flute with the stylus, players can produce different notes to make songs. Yet, the whole affair seems largely unnecessary, useful in few relevant situations, and prone to error in noisier environments.

In some cases, the background noise of the bus I was riding played the flute for me. While the sensitivity of the microphone’s volume can be changed, there’s no way to do this on the fly. This can be frustrating later in the game, when, through some rudimentary voice recognition, players are required to answer specific questions aloud to the handheld’s mic.

However, these situations are far from frequent, and numerous other side-quests exist for players should they choose to continue the main story at a later time. Your train can take on passengers at times, who will require you operate the train in a very specific manner to reach their destination successfully. Rabbits also inhabit the land surrounding Hyrule, and can be caught with a net, earning you rewards from the nearby rabbit reservation.

It’s worth mentioning that Spirit Tracks also has a brief multiplayer component in addition to the main story. While there is no online play, up to four other DS handhelds can use a single game card to play in a local free-for-all, the goal being to collect as many gems as possible within a set time limit.

It’s not a bad addition, and suitable for a few occasional rounds, though the repetitive play can grow tiring.

Overall, Spirit Tracks is a game that very much plays like its predecessor – which, in this case, may not be a bad thing. The graphics, the gameplay, friends and foes are all familiar, but there’s a layer of polish to be had that largely improves the experience.

In a series that many feel has run out of new ideas, this is a game continues to take chances with the DS hardware, even if such features don’t always function as planned. When items like the spirit flute work, they work well, and add a different dimension of adventure to the Zelda franchise.

But by bringing Princess Zelda into the action, it’s a sign that Nintendo isn’t afraid to mess with the series’ tried and true formula either. If Spirit Tracks is anything to go by, one can only wonder what Link’s portable future holds.

Click to buy Legend of Zelda Trading Cards at

Wii Sports Resort: $7 million sold!

The original Wii Sports was a free game that came with the Wii. It was was easy and concise and gave new players a chance to really get into the controls before they started up with Link or Samus in one of their bigger, badder games. But the surprise was how much fun it was. It might have been simple, but it was well-crafted and new enough that it merited a sequel.

When I first heard about Wii Sports Resort, I honestly didn’t see the point: giving a free, low-budget game a sequel with a real release? And doing so in a sea of licensed games or huge franchises carted out by Sony and Microsoft? Apparently, I was wrong to doubt. As you can read in this article from Cubed, sales of the game have been stellar.

Despite lower sales for Wii hardware, the follow-up to Wii Sports (which itself has now slipped past 50 million) has now sold 6.97 million copies worldwide, giving a fairly solid install base for MotionPlus-enabled owners.

Fellow software in the Wii range has also performed exceptionally well, with Wii Fit selling 22.5 million with the balance board, the expansion, Wii Fit Plus creeping past the 2 million mark and Mario Kart still hogging the charts at 18.4 million. The mini-game compilation bundled with Wii Remote, Wii Play knocked up 24.4 million.

Nintendo has also performed continually well with DS software, the classic 2D revival, New! Super Mario Bros selling 19.94 million copies, Mario Kart DS 16.1 million and Professor Layton and [the Diabolical] Box is at 1.26 million. The much desired Pokémon Gold and Silver remakes, Heart and Soul, together shipped 2.27 million, with Platinum topping 6.39 million.

And if you’re looking to get your hands on Wii Sports Resort or some of the other games mentioned above, check out!

Limited-Edition Wii Sports Resort Bundle with Two Wii MotionPlus
Professor Layton and the Diabolical Box
Mario Kart DS

Nintendo blames lack of sales on Wii Music, Animal Crossing

While Nintendo still manages to come out on top in terms of console sales with the Wii, the company is still suffering from low software sales for its unique system. And while the Nintendo DS is flourishing in all ways, Video Games Republic has some info as to why its big brother isn’t faring quite as well…

Nintendo president Satoru Iwata has admitted that the much hyped Wii Music and Animal Crossing disappointed the company; saying they “did not fulfill our expectations.”

A lack of software sales for Ninty was recently attributed to a lack of big games but most recently Iwata was more specific, naming Wii Music and Animal Crossing as two that failed to live up to the hype.

“Wii Music and Animal Crossing did not fulfil our expectations and only sold through 2.65m and 3.38m copies respectively,” Iwata said at a Q&A.

“Should those two titles have become long-term selling software, we would not have faced a shortage of software titles in the former half of this year.

He also blamed not being able to launch Wii Sports Resort sooner and not being able to “make the software launched in the last holiday season have longer tails.”

The Nintendo boss however remains confident over the launch schedules of Wii Fit Plus and Super Mario Bros. Wii, which will be out this Christmas, which could make a second quarter release of Super Mario Galaxy 2 more likely.

Nintendo will also be banking on its Wii Vitality Sensor, which Iwata hopes will have a “large impact in society”.