Though hundreds may have come before him, Ezio Auditore was perhaps the greatest Assassin to join and lead the Brotherhood. His exploits changed the world and set him on a course that spanned centuries. To honour his legacy, you can now own a new 6-inch figure of the great man as he was before the end, an accomplished veteran and an Assassin Mentor.
With Assassin’s Creed III on the way, we can still look back and recall the glory days of Ezio Auditore in Assassin’s Creed: Brotherhood.
Standing about 8 inches tall, this ENCA rendering features incredible detail in the sculpting, but shows Ezio in his Eagle Vision form, a pale, spectral blue. He still features the awesome costume and multiple hands and comes with an eagle, ready to lead the way to viewpoints and remain a faithful, if unwitting, companion along the assassin’s journey.
The first Assassin’s Creed was a solid adventure, weaving together the timelines of Altair and Desmond for a story that spanned centuries. But it was Ezio Auditore da Firenze who truly made the franchise, bringing charisma and charm along with his deadly hidden blade and thirst for revenge. It’s no surprise that Sideshow chose him as their first Assassin’s Creed statue:
The statue is about 14 inches tall, depicting Ezio as he leaps from a fallen pillar to attack an unseen foe. Every detail is accurate to the game and the impressive character design of the series.
Ezio Auditore da Firenze leaps in to avenge his murdered family in this amazing polystone statue from Sideshow and Ubisoft. Pushing off fallen Roman columns with his blade drawn, he cuts an incredibly striking figure.
The statue itself stands an impressive 14 inches tall and features all the detail and paint-work you’d expect from the wizards at Sideshow Collectibles. Fans of the game can order now and the statue will ship out in April!
Standing at about 7 inches tall and boasting 20 points of articulation and retractable blades on his arms, these renderings of Assassin Creed 2’s protagonist Ezio are yet another brilliant example of the kind of quality the designers and painters at NECA are able to produce with their awesome figure line. And with Assassin’s Creed 3 on the way, along with more being added to a franchise that already seems to possess a great deal of depth, these are an excellent addition to any gamer’s toy shelf as the software companies move into more and more mainstream merch. Ezio comes in two versions, black and white, and they are some great-looking toys.Check ’em out!
That said, if you’re still on Altair and haven’t managed to snag the second entry into what can now officially be called the Assassin’s Creed trilogy, here are the Amazon links to grab it on X-Box, PS3 and PC!
And one more thing for those following the development of the next entries. Here’s some interesting new information on the upcoming Assassin’s Creed: Brotherhood’s “Chaotic” Multiplayer Mode from MTV.
When we first learned that “Assassin’s Creed: Brotherhood” would have multiplayer, there was some concern that the mode would be tacked on to justify another $60 purchase. Having played a handful of adversarial matches, however, it’s obvious that the mode fits in with the rest of the franchise extremely well.
There’s a whole complex backstory behind the multiplayer of “Brotherhood.” Technically you’re playing Templars, disguised as assassins, being uploaded into the memories of those assassins. As I said, it’s complex. For clarity’s sake, we’ll just say you’re playing as an assassin and save yourself the headache.
The mode I checked out was an 8-player free-for-all match set in Florence. Players pick from a handful of character models and hop into the game. Each player is then assigned one of the other players to kill. Kill the wrong player or kill one of the hundreds of hapless AI citizens wandering around and you’ll lose points. Unfortunately for you, the AI citizens are the same models used by some of the players, so you have to use your Sonar-style tracker to confirm that you are, indeed, next to the correct target.
The trick to the game is to think like a member of the AI citizenry. Sprinting at full speed or climbing on buildings is only going to give you away as a player, so you’re better off walking slowly through crowds until you get close enough to make your move on your target.
Unfortunately once you get close enough, your target will be alerted to your presence and will probably sprint away for survival. Just like killing your mark, escaping your assassin will give you points, so you could theoretically win the match just by dodging your would-be killers. Falling gates and hay stacks offer nice hiding places, but you’ve also got smoke bombs and other abilities to help out.
Now this makes for an interesting cat-and-mouse game, but you have to remember that it’s not just two of you out there. There’s eight. And someone else is trying to kill you while you’re trying to kill your target while they’re trying to kill someone else. This is where the chaos comes in, and the game could probably use some tweaking. In our few matches, every time I managed to get close and kill my target, my assassin was right behind me to kill the second I pulled the knife out. It makes for a ridiculous line of people waiting for other people to make a kill, which is a little less elegant than it should be in “Assassin’s Creed.”
Of course, this is only one mode, and despite the chaos, I did have a lot of fun with it. Hoping to spend time with the single-player campaign this week during E3, so stay tuned for more on “Brotherhood” soon.