Star Wars Episode 1 The Phantom Menace 3D Movie is Coming!

George Lucas’ “Star Wars Episode 1: The Phantom Menace” is back in 3D for a richer cinematic experience on the Big Screen on Feburary 10th 2012.

Starring Liam Neeson as Qui-Gon Jinn, Ewan McGregor as his apprentice Obi-Wan-Kenobi, a determined young Jedi Knight, Natalie Portman (she is sooo hot) plays Queen Amidala, and Jake Lloyd stars as Anakin Skywalker, “Phantom Manace” is a fantastically exciting adventure set 32 years before the events of the original. The film follows Anakin’s journey as he pursues his dreams and confronts his fears in the midst of a galaxy in turmoil.

Click the “Like” Facebook button on the right side and we will randomly select 10 lucky fans to attend the Thursday, Feburary 9th (2012) screening at Cinema Banque Scotia (Downtown Montreal).  Additional details will be provided shortly.

Star Wars Episode 1 Phantom Menace 3D Movie Youtube Page – Don’t forget to subscribe to their Youtube channel to get updates!

Star Wars Episode 1 The Phantom Menace 3D Movie on iTunes


  • Release Date: February 10, 2012 (RealD 3D, Digital 3D and Select 2D Theaters)
  • Studio: 20th Century Fox
  • Genre: Action, Adventure, Science Fiction, Fantasy, Sequel
  • Director: George Lucas
  • Screenwriter: George Lucas
  • Official Website:
  • Starring: Liam Neeson, Ewan McGregor, Natalie Portman, Jake Lloyd, Ahmed Best, Ray Park, Samuel L. Jackson, Keira Knightley, Ian McDiarmid, Frank Oz, Anthony Daniels, Kenny Baker
  • Running Time: 2 hrs. 13 min.
  • MPAA Rating: (PG) for sci-fi action/violence.


Alice and the Mad Hatter Figures Arrive!

Alice and the Mad Hatter are the first two figures from Disney and Tim Burton’s re-imagining of Alice in Wonderland. They’re six inch figures and manufactured by Medicom Toys, which essentially means that you can expect extremely high detail and a pretty stunning paint job, too. Known for their talent for likenesses, Medicom seems the perfect studio to bring Tim Burton’s vision from 3-D vision to three more tangible dimensions. Heck, just look at the label right there: ULTRA DETAIL FIGURE. So enjoy. The movie itself was a massive success, though critics didn’t seem to agree with audiences: it may have had something to do with the fact that even the most casual Tim Burton fan would probably think Alice in Wonderland to be the ultimate playground for the director’s imagination, but the end result was almost too polished and CGI-laden. Not to mention the fact that some are beginning to tire of his use (overuse?) of wife Helena Bonham-Carter and best friend Johnny Depp. But again, despite complaints, the movie definitely raked in the bucks and I’ve no doubt that whatever Burton and/or Depp roll out next will be just as big.

And if you’re looking for the film, you can snag that, too, over at!
Alice in Wonderland on DVD
Alice in Wonderland on Blu-Ray

New Arkham Asylum Toys: Series 1 Pre-Orders!

Arkham Asylum figures have finally been designed and created and can now be pre-ordered for final shipping in January 2011.

If you were a fan of the game, you probably enjoyed the incredible redesigns undergone by some of the most popular characters in the Batman mythos and it’s with pleasure that I say the game’s three most striking villains have made the cut in this first series, joining a grim-looking Dark Knight: The Joker, Harley Quinn and the syringe-fingered Scarecrow. The cast has never looked cooler. They’re joined by bonus figure Scarface, puppet and puppetmaster of the villainous Ventriloquist.

Arkham Asylum Batman figures from DC Direct

And how about that new Arkham Asylum 3D release? Well, Destructoid has the news.

Last week, Eidos Interactive released a “Game of the Year Edition” for Rocksteady Studios’ critically-acclaimed Batman: Arkham Asylum, less than a year after the game’s initial release.

Packed with the original game, the disc (for both Xbox 360 and PlayStation 3) also includes additional content previously only available as downloads. The four challenge maps — “Scarecrow Nightmare,” “Crime Alley,” “Totally Insane,” and “Nocturnal Hunter” — are a nice addition to the already great gaming experience. But the real extra to note here is that Batman: Arkham Asylum can now be played in 3D, on any television, using the included 3D glasses.

How does the 3D look, and does it add anything to the experience? I took it for a test run. Impressions and more after the jump.

Without going into too much technical detail, the 3D utilized in Batman: Arkham Asylum Game of the Year Edition is a process called TriOviz 3D. The method allows developers to implement 3D stereoscopic tech into existing titles, leveraging depth-of-field to create multi-layered effects. It requires 3D glasses with pink and green lenses, two pairs (one Batman-themed, the other “Welcome to the Madhouse” Joker-themed) of which ship with Batman: Arkham Asylum.

The 3D effects in the game are fully optional, and can be toggled on and off in the options menu at any time. But when the game booted up and I was given my initial set-up choices, I immediately flipped on the effect and (as instructed) slid on the rather silly-looking 3D glasses.

As the game’s first cut-scene kicked in, I wasn’t sure if it was “working.” I didn’t see much of a difference, but was immediately surprised that the pink and green lenses didn’t interfere with the color quality much, if at all. As the camera panned across the Gotham City sky-line and the Batmobile raced through the city’s streets, I started to notice the subtle 3D effects. And I seriously mean “subtle.”

Because Arkham Asylum’s cut-scenes were (presumably) not designed with 3D in mind, there was none of that “debris flying towards the screen” nonsense you get with content designed with 3D intentions. Instead, the Batmobile itself was felt slightly offset from the street, the buildings in the foreground of the sky-line “popped” more, and the gate leading into Arkham Asylum had clear and apparent depth.

The effect was more obvious once the game’s long opening sequence kicked in. As I moved Batman down the halls of Arkham, following guards as we escorted a restrained Joker, there was some clear separation between the models and the game’s environments. It’s a bit of an odd effect, but surprisingly effective, almost as if you were looking at a diorama come to life on your television set.

As far as gameplay and immersion goes, once combat started up and I was controlling the on-screen action, the effects were still noticeable, but not as much. The issue here was that I was so focused on the action itself — my button inputs and the results of them — that I wasn’t really paying attention to the 3D effect all that much. It wasn’t particularly distracting either; remarkably, the hit that the image quality takes is very little. Colors are intact, if slightly muted; the overall visual quality isn’t quite as sharp, but maybe that’s the trade-off here for this 3D-for-all solution.

I suppose that’s the question, though. Are these trade-offs — slightly reduced image clarity and having to wear idiotic glasses on top of it — worth the 3D experience? It’s a novel effect, and I can see the appeal, but I’m not entirely sure it adds enough to the affect of the game to necessarily make it worth your time… at least in the case of Arkham Asylum, which wasn’t a 3D title from the jump.

The tech industry is making a pretty big push for 3D gaming, with Killzone 3 recently confirmed and television manufacturers trying to convince me that it would be fun if it were just like sharks were swimming in my living room. (That actually frightens me.) I don’t believe it’s going to stop anytime soon. I know of more than a few games that are making the leap to 3D, some of them high-profile, multi-platform titles utilizing a range of 3D techniques. (Interesting note: Darkworks, the company behind the TriOviz tech used for Arkham Asylum, was at one point the developer of Ubisoft’s missing-in-action title, I Am Alive.)

If I came away with one thing from playing Arkham Asylum in 3D, it’s how damned good the game is, fancy glasses and effects or not. At $49.99, if you haven’t played or purchased the game, here’s your chance with some extra content and kinda-neat 3D for “free.” (Those who already do own the game, note that your save files won’t carry over; the Game of the Year Edition wanted nothing to do with my old files on my PS3.)

You can buy this video game from

Tim Burton’s Next Project: The Addams Family


What do a disembodied hand, a harpsichord-playing, Frankenstein-ish butler and a family of supernatural weirdos have in common with Tim Burton? A single name: Charles Addams.

The noted New Yorker cartoonist is known for creating the characters who became the inspiration for “The Addams Family,” which lived on as a popular 1960s TV show, two feature films starring Anjelica Huston and the late Raul Julia, cartoons, video games and more. The news today comes from Deadline Hollywood, which reports that Burton will be going back to Addams’ original artwork to use as his inspiration for a 3-D, stop-motion animated family film to be produced by Universal subsidiary Illumination Entertainment.

Burton, who is currently flying high following his biggest box-office opening with Disney’s “Alice in Wonderland,” is no stranger to stop-motion animation. He produced Disney’s holiday classic, the Henry Selick-directed “A Nightmare Before Christmas,” and he later directed “Corpse Bride,” which featured the voices of Johnny Depp, Helena Bonham Carter, Emily Watson and Tracey Ullman. Burton is also currently working on a stop-motion remake of his 1984 short film, “Frankenweenie.”

“The Addams Family,” as they were originally conceived by Addams the artist, were a play on the ideal American family. A wealthy husband and wife with two kids and a live-in uncle, they stood out with their eccentric, ghoulish behavior. Television and film characterizations of the family highlighted the satirical elements, as many might remember most recently from the two Barry Sonnenfeld-directed films.

Deadline reports that Burton intends to look past the more recent interpretations of the family and instead use Addams’ original illustrations for his inspiration. This could mean some changes for fans of the movies and TV show. Thing, for instance, was originally described by Addams as a disembodied head rolling around the family’s mansion but was ultimately changed to a slightly less-morbid hand for TV.

What do you think? Personally, I’d be all for it if I didn’t know that we we’re going to end up with Helena Bonham Carter as Morticia and Johnny Depp as Gomez. Much as I can enjoy those actors and Burton’s direction, I’m definitely tired of seeing the same old thing from him. A lot of filmmakers have their muses, but I feel as though Burton’s duo has gone a little stale after what we’ve seen already. Feature them, perhaps, but I’d rather not see them in the lead vocal roles. I just think that’s a little too much to hope for.

AVATAR Sequel Possible?

We’ve already talked about the sheer scale of the mondo-hit movie Avatar, and naturally mentioned the line ot action figures that accompanies any fantasy film with this kind of success. But like every movie these days, it sounds like might be in for a second installment–and definitely not in the decades it took Cameron to conceive of and create the first one!

The GK Men blog has the story…

The popcorn has yet to be swept from the theatre isles for James Cameron’s winter blockbuster Avatar and already the director is announcing plans for sequels.

Cameron, known for his big budget franchises which include Alien and The Terminator, has told MTV he has plans for not one but two sequels for his new blue heroes.

The director, who was also responsible for the epic Titanic movie starring Leonardo DiCaprio and Kate Winslett, told the broadcaster that sequels were always part of the plan when he set about creating his hi-tech masterpiece.

“I have a trilogy-scaled arc of story right now, but I haven’t really put any serious work into writing a script,” he said.

However, the subsequent on screen adventures will hit screens sooner than the first part of the franchise as the technology is now already in place, Cameron explained.

“My next goal is to refine the technique, make it easier so it doesn’t take as long,” he added

“We were doing a lot of pioneering work on ‘Avatar.’ It wouldn’t have taken as long if we already knew exactly how to do it.”