More stuff on the Sims 3 leak from the website, Softsailor.
Before The Sims 3 even launched, it suffered from a staggering scale of piracy at the hands of Bit Torrent users. So how is EA’s CEO John Riccitiello taking it? Surprisingly well, actually; in fact he even went so far as to jokingly refer to it as “our secret marketing campaign.”
Seeing The Sims 3 following in the footsteps of Spore, 2008’s most pirated game, must leave a publishing giant like EA feeling many things. ‘Magnanimous’ wasn’t the one we were expecting though.
Given that EA has deliberately loosened its anti-piracy measures after the backlash that followed the launch of Spore and Mass Effect on the PC, you’d almost expect the publisher to be loading up every new game with the DRM equivalent of Fort Knox. Instead, Riccitiello sees a change in approach as the solution to piracy.
“If you see what we’re doing with Madden Online, FIFA Ultimate Team or Sims 3, and Dragon Age is probably a 100-hour game by itself, but what comes post-release is bigger still,” the EA boss told IndustryGamers. “And here’s the trick: it’s not the answer because this foils a pirate, but it’s the answer because it makes the service so valuable that in comparison the packaged good is not.”
His generous feelings were no doubt helped by the fact that the copy of The Sims 3 doing the rounds ahead of launch was not a full copy. It is missing a whole city and pirates aren’t eligible for the “massive amount” of extra content made available once you register your legit copy.
In a sense then, it has helped that the pirated version came so far ahead of the final one. It’s enough to make you wonder whether future games may be deliberately leaked ahead of time to ensure the publisher retains some control over how much real game content makes it into the hands of software thieves…