HALO 4 : KNIGHT

January 31, 2013

Halo 4′s KNIGHT is now available as an oversized action figure from McFarlane!

Accompanied by the deadly Scattershot, a bastardized shotgun, this Knight also includes a devastating energy blade. Plus, if you’re a collector of Halo action figures and you’ve already purchased a


8-Inch Play Arts KRATOS

August 1, 2012

KRATOS is the latest character to be given the awesome Play Arts treatment, creating a deluxe figure boasting an awesome likeness, amazing details and great articulation. He’s 8 inches tall and makes a great addition to any God of War fan’s collection. Grab it now!


GEARS OF WAR – BUTCHER’S CLEAVER

June 11, 2012

If you’re looking to get your Gears of War turning, then grab this brutal Butcher’s Cleaver, a replica weapon you almost certainly need if you’re entering into an alien war. It’s a full 36 INCHES LONG, too, so you’ll even have the reach.

An insanely detailed foam replica of the Cleaver as seen in the new Gears of War game. Sure to be a popular melee weapon, the Cleaver is 3 feet in length and features a detailed diamond plate textured handle. Pretend you’re a Butcher Boomer or the heroic Marcus Fenix as you hold this mighty replica in your hands! Made of highly durable polyurethane foam, hand painted with battle worn deco!


Where to buy Skylanders Toys?

April 24, 2012

Buy Skylanders

There are several places to buy Skylanders in USA and Canada.   If you are lucky, you can pick them up at Toys R Us and Walmart in North America.  In Canada, it has been spotted at Best Buy and Future Shop as well.   The best place to buy them would be online from Amazon as it is more reliable than eBay.

You can also buy them online from www.cmdstore.com.

Dragon's Peak - Sunburn - Winged Boots - Sparx Dragonfly


FEZ – Change Your Perspective

April 22, 2012

There’s a new old-school game making waves this week. Check it out!

From USA Today:

It’s been a very long road for Polytron Corporation, the independent studio behind Xbox Live Arcade title Fez, out today.

As chronicled in the film Indie Game: The Movie, its creator spent several years crafting Fez, struggling through difficult early demos and legal action threatening the game’s release.

Thankfully for video game players, Fez was well worth the wait. It’s a charming puzzle game delivered in a beautiful retro package.

Inspired by classic Nintendo Entertainment System titles such as Super Mario Bros. and The Legend of Zelda, Fez follows lead character Gomez living inside a two-dimensional universe.

Suddenly, he discovers his world contains a third dimension, and sets off to learn more with the help of a magical Fez he wears on his head.

Fez hearkens back to classic video games with its pixelated lead character and environments and whimsical music.

The game breaks down into a series of levels suspended in mid-air and presented on a 2-D plane. However, players can rotate these levels by 90-degree increments using the left and right triggers.

So, while Fez is very much a platformer that requires players to jump to the next ledge, the puzzle elements involve manipulating the perspective of a level to find that next platform to jump to or door to open. Gomez can also jump, pick up and grab objects. The game mechanics are reminiscent of the PlayStation 3 title echochrome.

Fragments of large cubes are scattered throughout the world that Gomez collects. Each formed cubes opens new levels to explore and pushes Gomez one step closer to unlocking more details about this third dimension.

The concept of Fez is both simple and surprisingly soothing. There are no enemies to kill. If a player misses a jump and falls, they are immediately placed back at their last location. They simply explore this open universe, travelling to any level they choose to collect cube fragments.

Sound boring? That’s the weird thing. It’s not. The quest for cubes and new places to explore reveals other surprises. Also, the puzzles grow a bit more challenging as players press forward. It’s a very relaxing experience, yet environments are fascinating enough that you want to keep searching for that next realm to visit.

In a video game world that seems littered with sequels and online passes, it’s wonderful to see developers still embrace originality and creativity through games like Fez.


Gears of War 3 Figures – SERIES 3 COMING SOON!

April 12, 2012

Pre-order now! Coming in June, we’ve got the third series of Gears of War 3 figures from NECA! Journey’s End Marcus (with gold lancer), Savage Theron (v1) and Savage Theron (v2) and a COG soldier make up this group, which you can snag individually or as a complete set. Each figure boasts the amazing detail and design you’ve come to expect both from the game and the geniuses at NECA. They join a still-growing line of 6-inch figures that will help fans with the wait for the inevitable fourth installment.


Stop Putting These Enemies In Games

April 6, 2012

If you’re a gamer, then you’ve already met these guys, but SomethingAwful breaks them down so well, that you just can’t help but feel vindicated in every button-mashing, controller-throwing rage.

There is a fine line between enemies that present a challenge and those that are simply annoying. Actually, that’s a lie. The line is pretty wide. Think about the gap between our fantasies when we first heard about motion controls and the horrible reality that came to pass. It’s that wide.

Some enemy archetypes have never been fun in any form, yet they keep popping up. Why? Maybe they’re easy barriers to put up between the player and the finish line, prolonging the playtime without enough consideration for the quality of the experience. Or maybe some developers just hate us.

Either way, games have been around long enough for us to collectively know better. Let’s get rid of these bad guys for good.

Teleporters

You’re hitting a dude, and he suddenly reappears somewhere else. Great. You know what that adds to combat? Probably not strategy. Probably not excitement. Definitely a few moments of finding him once again, possibly having to then walk across the screen for a few not-action-packed seconds, hoping he doesn’t teleport again.

This is made worse when the teleporting enemy has a wind-up animation which renders him temporarily incorporeal. Your options are to sit tight while he wastes more of everyone’s time or wail away at his invincible head out of pure frustration.

Guys With Enormous Shields

Option 1: The guy with the huge shield has a weak spot that you can attack from the front. His feet are sticking out. He has a conveniently open portal in front of his face the size of a tuna can. Whatever. He will otherwise be invincible, and the whole time you’re plinking away at the tiny vulnerable point, you’ll be thinking about how weird it is that he didn’t cover himself all the way.

Option 2: You have to get behind the guy with the huge shield and hit him from behind. Every single time. A bad guy that was presumably tossed into the mix to make things interesting has only added one more predictable and creatively restrictive element to combat.

If we’re going to have dudes with shields, make the shields smaller and require bad guys to dynamically move them in front of attacks as they maneuver in battle and engage us in other ways.

Tiny Enemy Swarms

Robo-frogs and robo-mosquitoes in Daikatana. Pygmies in Diablo 2. Duke Nukem Forever’s impregnators. Has anyone, anywhere, at any time, enjoyed fighting a swarm of small fast-moving enemies? No. Of course not. These are the video game equivalent of a laser pointer flickered across the ground in front of a cat. Only, somehow, more demeaning.

Guys With Regenerating Health

“You have to be kidding me. Now I have to hit him again? Why? Will he just get healthy a second time, or is there some trick I’m missing? Great, now he’s healing faster than I can hurt him. Maybe if I use this other attack… oh, he teleported. Of course.”

PREACH! Fortunately, few of these agonising tropes are really represented by the game’s merch (okay, a couple are). So if you’re looking for some awesome figures, then proceed with caution and check out our selection:


Dancing to “I’m Han Solo” on Kinect Star Wars

April 3, 2012

Kinect Star Wars Xbox 360
If you’re not brought to tears of laughter while watching Han Solo, Lando Calrissian and some Cloud City employees perform an impressive dance to a parody of Jason Derulo’s “Ridin’ Solo” called “I’m Han Solo,” the Force is so not with you it’s not even funny. Really, this thing is way beyond Jabba the Hutt’s house band singing a funk song in the “Return of the Jedi” Special Edition.

When originally announcing the game, LucasArts said that gamers will be able to bust a move “Solo style” in the “Galactic dance off” portion of the game. Now we know what they had up their sleeve, and it’s experiment sure to infuriate some, delight others, but surely captivate anyone who’s ever seen a Star War.

Buy the game online from Amazon.com.

Kinect Star Wars Xbox 360


Skylanders Adventure Pack Dragons Peak Sunburn, Peak, Winged Boots Sparx Dragonfly

April 2, 2012

Skylanders Dragon’s Peak 3-pack just hit Toys R Us this past weekend and they sold out within 15-30 minutes.  I saw old people lining up outside the TRU a few hours before the store opened.  All I can say is ….. Wow!   This product has been on fire since last Christmas and people can’t get enough.  I was able to buy my one Dragon’s Peak for my kid but I found out that a lot of the old people waiting in line were planning to resell them on eBay.  They appeared to know which ones to buy and which ones to avoid.  I guess times are tough and seniors have to make some extra dough on the side.

For Generations, the Skylanders have used their magical powers and weapons to protect Skylands. But now, an evil tyrant has frozen them and banished them to Earth. Only you can put them on the Portal of Power and bring them to life to save Skylands forever.Build the ultimate army of Skylanders 30+ Skylanders to collect! Each Skylander has their own unique powers and abilities to enhance your game play experience and save Skylands.Character Pack features * Bring your Skylanders to life by placing them on the Portal of Power

  • * Interaction Figures with Brains The Skylanders figures remember their ingame experiences and upgrades
  • * Each character has unique abilities and powers, play more and unlock special moves and superpowers
  • * Skylanders Interaction Figures work with the Skylanders Spyros Adventure video game and on the webExperience an amazing adventure in the magical world of Skylands
  • * Join the army of Portal Masters in the battle to save Skylands
  • * Overcome challenging obstacles and solve puzzles * Play cooperatively with or against your friends on quests throughout Skylands and in the player vs. player battle arenas
  • * Challenge yourself with lots of different fun minigamesAdventure Pack includes
  • * 1 Location Interaction Figure
  • * 1 Skylanders Character Interaction Figure
  • * 2 Magical Power Interaction Figures
  • * 4 Trading Cards
  • * 1 Sticker Sheet
  • * 4 Web Codes

It is already sold out at Toys R Us and I believe it is an exclusive to TRU so you will not find it at Walmart or Target.  You can just pick it up at Amazon and have it delivered to your home.

Skylanders Adventure Pack Dragons Peak Sunburn, Peak, Winged Boots Sparx Dragonfly


SKYRIM: DLCs are on their way. Very, very slowly.

March 4, 2012

Well, there’s just a little bit of news from JOYSTIQ about the hotly-anticipated Skyrim DLCs, but it’s something that is definitely going to get players excited in the coming months. Let’s just pray it’s not too long a wait. We can’t take it.

Game Director Todd Howard was at the Spike Video Game Awards yesterday to accept a well-deserved Game of the Year award for The Elder Scrolls V: Skyrim, and he said to Joystiq that the game’s popularity has surprised even the development team. “We thought it would do well,” he said, “but it has gone above and beyond.” One of the surprising effects of that popularity is the many YouTube videos (and “arrow in the knee” references) out there, but Howard says one in particular stood out to Bethesda. “I think our favorite really is putting the buckets on the heads,” he laughed. “It was like day two, and we went, what? Do we fix that? Our lead programmer is pissed and wants to fix it, and I said I’m not sure we should. That’s one of those where maybe we leave it in.”

Howard couldn’t yet share plans for DLC, but he says it will be focused on “ways to make the game better, not just have more, because the game is so big. So we’re going through ideas right now, and processing everything people are doing in the game, and trying to think of ways that we can improve it.” There will be multiple releases (as with Bethesda’s past games), but Howard says they “don’t have a timetable. They won’t be quick, and they’ll have a lot of meat on them.”

For all of its successes, the one thing Skyrim doesn’t have is other players. Is there a chance we’ll ever see a multiplayer title, or even an MMO, from Howard and his company? “You can never say never to anything like that,” he admitted, “but it’s not what our focus is. This type of game is where our hearts are, what we get excited about, and that’s what we want to focus on. We don’t want to lose that focus and we never want to sacrifice anything in the singleplayer game just to have it be multiplayer.”


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