Minecraft + Lego : A Match Made in Heaven

February 2, 2012

Well, it’s happened.

From Kotaku

The most popular Lego-like video game ever is getting official Legos. We’re getting Minecraft Lego sets, people.

Back in December, the people who make Minecraft petitioned LegoCuusoo, an official branch of the Lego company, to make some Minecraft Lego. That’s what the Cuusoo people are there for. You ask. They count the amount of people who petition.
Today, the people at Lego Cuussoo said there is enough support (more than 10,000 people on board!) and the idea passes muster:

We’re happy to announce that the Minecraft project on LEGO CUUSOO has passed the LEGO review and we are now developing a concept that celebrates the best aspects of building with the LEGO system and in Minecraft. We can’t wait to show it to you-but it isn’t ready just yet. These things take time, so we appreciate your patience. More details are to come.

What’ll we get? Hopefully some sets that look as terrific as the concepts that Mojang submitted to get the ball rolling. We’ve got images of two of them here, one up top from Michael Thomas (suparMacho) and one here from the talented koalaexpert.

Some people hope that their favorite games will be turned into major motion pictures? For others, I think a Lego set will do just fine.

 


DEUS EX – PIN-UP PHOTOSHOOT

February 1, 2012

Kotaku revealed a brand new photoshoot featuring a model channelling the world of DEUS EX: HUMAN REVOLUTION. Take a look at one pic and see the rest (borderline NSFW but not…quite) at Kotaku!

Of course, if you’re a big fan of the game, you can also turn to another real-life rendering of the characters with Play Arts’ Kai Series Deus Ex figures. Available individually or as a set of three, we’ve got Adam Jensen, Yelena Fedorova and Lawrence Barrett.


NOLAN NORTH : The Video Game Everyman (Or just Every Man)

November 27, 2011

One man seems to appear in basically…every game released this year and that’s Nolan North. The man behind Nathan Drake, Desmond Miles and the Penguin talked to Kotaku about what it’s like to be the “It” Voice Actor.

Two New Perspectives on Nolan North, Video Gaming’s “It” Voice-Actor

Any way you slice it, it’s been a good year for Nolan North. At this time last year, the ever-present voice actor had become something of a go-to joke—people had cottoned to the fact that his voice was featured in 50% of the video games that had been released that year (slight exaggeration), and had started to give him some good-natured jibes.

This year, he’s turned up in four of the biggest games of the year—in addition to his recurring roles as Nathan Drake in Uncharted 3 and Desmond in Assassin’s Creed: Revelations, he played the role of The Penguin in Batman: Arkham City and voiced several of the funnier turrets in Portal 2. Both of those last two roles demonstrated North’s versatility—many comments have been made about how so many of his characters sound alike, the sort of “bashful everyman” personified by Drake, Desmond, and North’s take on The Prince from 2008’s Prince of Persia. But to hear him play up Penguin’s menacing Cockney accent or the broken Portal turrets’ bewildered bravado disproves those assertions.

Today we have a couple of fresh looks at North and his process. First up is a fun, short audio clipfrom an interview that Sarah Elmaleh did with North for the new issue of Kill Screen. In it, North talks about how he listens for various accents, and what kind of information is important for him to assume a new role. I enjoy hearing him talk in his actual speaking voice, since it becomes clear how different it really is from that of Nathan Drake.

The second, more in-depth piece, is a large interview that ran today at Grantland. In the interview, Tom Bissell asks North about his work, the process at Naughty Dog, and what gamers look for in their cutscenes. “Gamers have become savvier,” North says. “They’re more sophisticated and they want good performances. When you don’t do performance capture alongside voice capture, there’s always going to be this disconnect.”

North also talks about one of my favorite bits of the game—the part where Charlie’s claustrophobia kicks in. He describes how that character-note emerged organically from a bit of ad-libbed dialogue:

Graham McTavish plays Charlie Cutter, a pal of Drake’s, a tough guy. During one of the first days we were shooting, we had this alley scene, and he said, “Wouldn’t it be kind of funny if Charlie was claustrophobic?” Amy started laughing and said, “Do that. What would that look like? Let’s try it.” Well, in the game, Drake and Charlie are running down a London alleyway. Drake is like, “Charlie, come on. What are you doing?” He’s like, “All right. I’m coming, I’m coming,” but he goes through the alley saying, “It’ll all be over soon, it’ll all be over soon, it’ll all be over soon.” That was completely made up. We all thought it was funny.

North also talks about taking the Penguin, and why he took the role:

I’m sure you’ve heard people say that I only do one voice. Desmond Miles is my voice but a little darker. Nate is another little side of a personality. But they’re not the same person. Penguin wasn’t my way of saying, “See? I can do other things!” But I’d be lying if I said it didn’t cross my mind. You know, I do six different animated shows. I’m doing one of my animated shows on Monday, and in it I’m doing five voices. Three of them talk to one another and you won’t know from one to the next that they’re all me.

I’m proud of the versatility I’ve had since I was in high school, getting in trouble for all these voices. What happened was that there were so many of these big heroes I played – in Dark Void, Assassin’s Creed, Shadow Complex, Uncharted, and Prince of Persia – and they all showed up at about the same time. It got a little ridiculous. When Portal came out, and I was listed in the credits, people were asking me, “Were you really in that?” Yeah! I did three spheres and some turrets.

It’s a fun interview, and covers a lot of ground, including the other roles he played in Uncharted 3, how his oldest son dressed up as Drake for Halloween, and how he got his start as a… journalist, of all things. Hmm. Might have to consider getting into voice-acting.

On second thought, maybe not.


The Other M: Nintendo Fixes the Bug! Plus: Statues!

September 29, 2010

Nintendo’s new Metrod: Other M is hotly-anticipated and sure to rise to the top as part of their signature franchise, but that’ll have to be after they fix something that’s gone wrong. Here’s a look and the story from Kotaku.

Metroid: The Other M has a game-freezing bug. In Japan, Nintendo has a fix. It involves sending things on a truck.

The bug has been causing players to get stuck in the Section 3 section of the game. Stuck as stuck and not able to get out. It’s a game-breaking bug. Some players are unable to get a door with a red lock open after swinging past three grappling points.

The bug does not affect all players. It is apparently caused when players double back to a save point after defeating an enemy. Players that continue straight ahead do not experience the bug.

In Japan, Nintendo is offering to rectify the problem. The Kyoto-based company is asking players to either send a SD card with their save files or their Wii console (with its 512MB of internal Flash memory) to its service center in Uji, Kyoto Prefecture.

It is not necessary for players to send a copy of their game. Nintendo says it will take a week to fix the game and will cover the cost of shipping.

In an official release, Nintendo humbly apologizes for any trouble this bug has caused.

Kotaku is contacting Nintendo of America to see if a similar program will be offered.

Hopefully, they’ll get a positive response. I know from a bad experience involving an oft-forgotten and underrated game called “Sphinx and the Cursed Mummy” that it’s infuriating to encounter a blocked door and have to start all over again just because you dared to save.

But in some happier or at least lighter Metroid related news, we’ve got a very un-buggy and non-defective statue available that might put a smile on the face of fans! And here she is:

Clad in her skin-tight ZERO SUIT, Samus Aran stands at about 7 inches tall and comes from First For Figures and PBM Express.

PBM Express is extremely proud to present Samus Aran’s Zero Suit, the third collectible statues in First 4 Figures highly anticipated suit series based on Retro Studios Metroid Prime game trilogy. This version is based on the Zero Suit seen at the end of Metroid Prime 2 Echoes. First 4 Figures has used the official game files in order to create an extremely accurate recreation of the Zero Suit. She comes armed with her signature pistol and has curves in all the right places! The Zero Suit was first seen in Metroid: Zero Mission, ending sequences of Metroid Prime 2 and Metroid Prime Hunters, and is making an appearance in the upcoming Super Smash Bros. Brawl.Cast in high quality poly-stone, the statue is hand finished and hand painted. Comes packed in a foam interior full colored box with a card of authenticity. Artist: Original Metroid game data with modification by Jiang Di.


Just like Donkey Kong…

August 10, 2010

…This gorilla seems pretty keen on getting its hands on Mario!

At the San Francisco Zoo yesterday, photographer Christina Spicuzza captured five pictures of gorillas playing around with a DSi XL. They later touched a monolith and used the handheld to slay an eohippus.

I kid! I kid! The story here goes that a kid dropped his DSi XL into the primates’ enclosure, and the larger gorilla seen here picked it up. A younger gorilla came over and asked for it, and was refused.

A zookeeper went in and traded the device for a much more useful apple, giving it back to the kid who dropped it. Spicuzza reports that, despite the fall and some gorilla slobber, the DSi XL still works, like a Samsonite suitcase.

Read the rest of this Kotaku article and see more pictures right here!

And, of course, while we’re on the topic of all things Nintendo and its main man, Mario, we’ve just gotten the 2-inch figure set collecting all of of series 1-6 of the Mario toy line! Check it out below, or click here to see the rest of our epic Super Mario collection!


ARKHAM ASYLYUM 2 GETS A TITLE: “ARKHAM CITY”

August 6, 2010

EXCITING NEWS! KOTAKU reports that Arkham City is the title of the follow-up to Rocksteady’s incredible Arkham Asylum! And the first promo pics have been released! Augh!

Batman: Arkham City, follow-up to the bone-crushing, dark Batman: Arkham Asylum, is in development for the PC, Playstation 3 and Xbox 360 for a Fall 2011 release, Warner Bros. Interactive Entertainment said this morning.

The sequel, in development by Rocksteady Studios, has players taking Batman into Arkham City, the new maximum security home for all of Gotham City’s criminals. This new prison is described as a heavily fortified walled-prison in the heart of Gotham City.

The game will include story that “draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight,” according to the press release.

Also coming up and something I will definitely snag as a fan are DC Direct’s Arkham Asylum figures. They’re based on the very-awesome game models and after having seen them at SDCC this year, I’m even more convinced that I need these figures–especially Harley and Scarecrow. Click the pic below to take a look at both these figures and the next series!


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