While playing the game, I noticed that Benjamin Hornigold from Assassin’s Creed reminded me of Adam Ant. What do you think? Buy the figure and see for yourself.
From Square Enix. Two more inmates from Gotham City’s institute for the criminally insane – Arkham Asylum – are yours to collect with the latest releases in Square Enix’s Batman: Arkham City Play Arts ~KAI~ action figure line. Harley Quinn is the self-proclaimed girlfriend of Batman’s arch nemesis, the Joker. She stands 8 3/4″ tall and comes with exchangeable hands, bat, two Uzis, and a display stand! With her chlorophyll blood and green skin color, Poison Ivy is a plant-human hybrid. She uses her seductive charms and mind-controlling pheromones as her primary weapon. Poison Ivy stands 8 1/2″ tall and comes with interchangeable hands, plant stand, two articulated vines, and a display stand!
The Jakobs Representative Claptrap is a special version of Claptrap from the Jakobs corporation. This version of Claptrap appears in The Zombie Island of Dr. Ned DLC.
Jakob’s Claptrap has wood paneling with brass decorations, following the traditional, old-fashioned Jakobs aesthetic. The figure include display base and is fully poseable, featuring all new unique decoration to simulate the woodgrain finish. Intricate decoration and tampo printing process re-creates this special version of Claptrap seen in both Borderlands 1 & 2.
From Square Enix! Crashing into the Play Arts ~KAI~ line is engineer and unlikely space warrior Isaac Clarke as he appears in his latest adventure! Dead Space 3 brings Isaac Clarke and a mysterious partner on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, which may hold the key to ending the Necromorph plague forever, the pair must comb the harsh environment for raw materials and scavenged parts. Isaac will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. Facing deadlier evolved enemies and the brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse. Isaac comes complete with his plasma cutter, pulse rifle, interchangeable hands and a display stand for increased poseability. Measures about 8 inches tall.
Valve, the game developer behind Half-Life and Portal, and J.J. Abrams’ production studio Bad Robot will work together to produce games and movies, the heads of the two studios said at the DICE Summit on Wednesday.
“There’s an idea we have for a game that we’d like to work with Valve on,” said Abrams while sharing the stage with Valve head Gabe Newell.
“We’re going to figure out if we can make a Portal movie or Half-Life movie together,” Newell said.
The surprise announcement came at the close of a brief joint keynote by Abrams and Newell, titled “Storytelling Across Platforms: Who Benefits Most, the Audience or the Player?” The opening presentation at the game industry’s annual high-level business summit featured two creative minds at the top of their respective mediums of choice: Lost creator Abrams was recently tapped to direct Star Wars: Episode VII, and Newell’s company Valve is redefining how games are made and sold with its Steam service, which it intends to push into the living room this year with an entry into the hardware market.
Abrams and Newell made the surprise, succinct announcement at the end of their keynote speech, which took the form of a carefully rehearsed discussion between the two creatives about the strengths and weaknesses of games and movies as storytelling mediums.
“Players are often asked to imprint themselves or relate to insanely mute empty vessels,” Abrams said, playing a clip from Valve’s Half-Life that showed its mute protagonist Gordon Freeman.
Newell pointed out that it can be frustrating for a viewer to not have agency while watching a movie, pointing to Abrams’ film Cloverfield as an example — why, he said, doesn’t the character just drop the camera and run away from the danger? The “self-paced” nature of games, he said, can create a more optimal experience.
“Movies let you experience moments that you might not think are the point, but really are everything,” Abrams said, pointing to the early introduction of compressed air canisters in the opening scenes of the movie Jaws, which initially seem unimportant but prove consequential to the film’s ending. Newell pointed out that the “take your child to work” scene in Portal 2 accomplished the same thing, setting up important plot points in a way that made them initially seem like humorous throwaways.
This seems to have been exactly what Abrams and Newell were doing with their DICE Summit keynote: Setting up the audience with what seemed to be a lighthearted, friendly discussion about games and movies, then surprising them with the revelation that they weren’t just going to chat about it at a conference but actively working together to create movies and games that learn from one another.
These detailed action figures are faithful to the animated look of the characters. The figures stand about 7 inches tall and feature over 25 points of articulation and include their signature in game weapons and accessories. Pyro and Demoman are re-created here in their Builders Leagues United (BLU) uniforms and they include flamethrower and grenade launchers respectively. These figures are strictly limited to 10,000 pcs of each and the packaging will be labeled as such. Each figure will include a special in-game code that customers can use to unlock special in-game bonuses when they play!