Killing Time Online: A 5-Page Round-up

February 18, 2010

It happens to everyone: you’re sitting on the internet and you’re bored out of your tree. Maybe you’re at work, maybe you’re in class, maybe you have nothing better to do.

Or, more likely, you have a lot of things to do and you’re trying to find something online that’ll help you procrastinate even more. Either way, here are five pages with no particular connection and in no particular order that might help you get through the mind-numbing hours ahead!


Everyone and their grandmother has Facebook nowadays, it seems, and as a result, we’ve been subjected to the innermost and outermost thoughts and feelings of people we would otherwise have forgotten even existed. The folks at Lamebook know this and they encourage you to put to good use all those absurd or irritating status updates: send ‘em to the site to be displayed for all visitors. It’s a hilarious collection of the very worst that social networking has to offer and provides pages and pages of entertainment.


A tumblr page for anyone who has ever worked in IT or graphic design or…well, anything, really, and has been forced to deal with clients whose requests or demands range from the strange to the outright insane. It’s a great collection to leaf through when you’re sitting at a desk wondering who out there has it worse than you.


When I’m looking for a fun distraction, I immediately become the world’s biggest sucker for lists. The 12 Most Insane Things You Can Buy on the Internet? 7 Mind-Blowing Easter Eggs Hidden in Famous Works of Art? 6 Insanely Awesome Things The 1900s Thought We’d Have by Now? The 6 Most Badass Robots (Invented Before Electricity)? I am so there. And you should be, too!


I’ve already posted here about Sporcle, but it can only help to reiterate just how awesome this website truly is. Featuring a quiz for every area of interest or knowledge, killing time has never been so easy–or informative. You’ll find yourself remembering things you didn’t even think you knew, for better or for worse, and realizing that you might just be smart enough to start that essay you’re avoiding.


Without the stolen content or immature scribblings of Perez Hilton, the cloying sweetness of UsMagazine or the sleaziness of TMZ, OhNoTheyDidn’t (ONTD) is celebrity gossip for the people by the people. Hosted on Livejournal, their motto is “the celebrities are disposable, the content is priceless” and a few reads through their hilarious comment pages confirms it. The best entertainment news on the web.


Sideshow’s Storm Shadow Figure and Some Less Impressive Ninjas

February 16, 2010

Sideshow’s impressive work on all of their figures generally impresses, but sometimes they have works that seem to stand out in a crowd and this Storm Shadow figure is surely among them. Sideshow always shines when their figures’ elaborate outfits are the type that cover all the joints, which adds a level of realism difficult to attain when your character’s elbows have obvious plastic pegs. He stands 12 inches all told and boasts the following features:

* Fully articulated Prometheus male body with 30+ points of articulation
* Storm Shadow masked portrait
* Storm Shadow unmasked portrait
* Sashes with pockets
* Forearm Bracers
* Leg wraps
* Quiver
* Bow
* Arrows
* Ninja stars
* Long sword with scabbard
* Short sword with scabbard
* Nine interchangeable hands
* 12-inch display base with G.I. Joe logo

Of course, with Storm Shadow and Snake Eyes as the resident ninjas over in the world of G.I. Joe, one wonders when we’re going to find ourselves either rallying behind or at the mercy of some actual ninjas. Judging from an article over at Cracked.com, though, it’s going to be a while yet. Here’s an excerpt from their article “8 Amazing Stories of Ninja Failure”.

8. The Connecticut Ninja

The ninja is a creature of stealth and subtlety; he is a shadow that lives; a whisper in the night; a… guy screaming on a street corner and waving nunchucks around? A man in Vernon, Connecticut was arrested for loudly and repeatedly threatening to “beat up” Senator Joe Liebermann while dressed entirely in a black ninja outfit and brandishing a pair of nunchucks… at 11 o’clock in the morning.

What They Did Right:

Liebermann is an appropriate ninja target. He’s a famous turncoat–rich and reviled by the local peasants–but the appropriate ninja approach would be to sneak into his house, or ambush his caravan, or… send him nasty glances at a party and tell people his shoes look fat, or pretty much anything besides standing on a street corner at lunchtime and hollering about beating him up.

What They Did Wrong:

The black outfit is a staple of the ninja mythos: It conceals the ninja, making him one with the night. It is beautifully simple camouflage. However, its stealthy nature does not function at certain times . Those times are:

A. In Connecticut
B. 11 o’clock in the morning.
C. While screaming.

Also, police report that the subject was “belligerent and furious” until they pulled out bean bag guns and tasers, at which point the ninja in question “became polite and cooperative.” Man, if you’re just a ninja so long as nobody launches a hacky-sack into your junk at 200-mph, then you, sir, are no ninja.

Read the rest here.


Sonic Jazwares Figures and Sonic the Hedgehog 4

February 4, 2010

Sonic the Hedgehog has been around since 1991 in dozen of different incarnations: the original side-scroller, 3D platformers, television shows, guest appearances in other games and dozens more. He’s easily one of the most well-known and “busiest” video game heroes ever, but when Sega fell out of the console race, it seemed that Sonic’s days might be numbered. His games were becoming diluted, the core elements replaced with gimmicks and attempts to stay relevant. Gamers didn’t take to it. Which is probably why SEGA has seen fit to try to bring back the brand with toys and a new adventure. We’ll handle the merchandise, which ranges from fully-articulated Sonic action figures to plush toys and soundtracks, but after that, read on for a look at what you can expect in the way of play.


From an editorial over at The Escapist

This weekend, there were rumors that the long-teased “Project Needlemouse” could perhaps actually be Sonic 4, the direct continuation of a once-glorious 2D platformer franchise that had been dormant since 1994’s Sonic & Knuckles. And yes, those days had truly been glorious (personally, I consider the combination game Sonic 3 & Knuckles to be one of the finest old-school platformers ever made). But no, it was just wishful thinking, wasn’t it? Sega couldn’t possibly be giving the fans what they’d been asking for for years, could it?

As it turns out, yes. Yes they could.

“Project Needlemouse” is indeed Sonic the Hedgehog 4, reports Gamespot, and will be out on all three major consoles as a downloadable title (via XBLA, PSN, and WiiWare) this summer. Curiously, the launch trailer seen above refers to Sonic the Hedgehog 4, Episode 1, which indicates that there will be more to come. That, of course, makes it even more like Sonic 3 & Knuckles, which was one game that was released in two parts thanks to time and budget considerations (so in a way, the precursor to modern DLC when you think about it).

Sega associate brand manager Ken Balough told Gamespot that Sonic 4 will pick up directly where Sonic & Knuckles left off, and will include old-school elements such as the spin dash and power sneakers – as well as online leaderboards for the world’s fastest hedgehogs to strut their stuff, and optional motion controls for the Wii Remote and the Sixaxis.

It remains to be seen if Sega can still pull the same magic out of the franchise, but the classic “Se-ga!” jingle brings a smile to my face nonetheless. One thing remains certain: As long as they call him Dr. Robotnik and can this “Eggman” crap, we’ll be good.

And finally, check out the first trailer!


Otakuthon 2010 Anime Convention Date (August 13-14-15)

January 27, 2010

Otakuthon

It’s on…..Otakuthon is back, Quebec’s largest anime convention promoting Japanese animation (anime), Japanese graphic novels (manga), related gaming and Japanese pop-culture has set a date for 2010. It will be a 3 day event (Aug. 13-15) held in Montreal, Quebec, Canada. It is a non-profit, fan-run anime convention that was initiated by Concordia University’s anime club, named “Otaku Anime of Concordia University” (Otaku Anime for short). The name “Otakuthon” is a portmanteau of the Japanese word “otaku” and “marathon”.

Show Date: August 13-15, 2010
Location: Palais des Congres de Montreal

For more information on the show, click the banner:

Some links for you to check out:

Official Site: http://www.otakuthon.com/

Facebook link: http://www.facebook.com/event.php?eid=274291291089

Otaku Anime of Concordia University: http://otaku.concordia.ca/


Avatar Toys Have Avatars

January 18, 2010

From Geek Chic!

James Cameron's Avatar Action Figures
We’ve had the Avatar figures for a few months now….and I just got the chance to play with them. The toys themselves are nothing particularly revolutionary. (Unless you’ve long been clamoring for something that looked like a smurf—but lankier.) What’s impressive are the toys i-TAG augmented reality cards.

First, download some software. Then, hold the card up to your computer’s webcam. The software will overlay a 3D digital image of the toy on the web cam footage, as if that toy is hovering on the i-TAG card. Move the card around and the image moves with it. Push buttons on the card and the virtual toy will maneuver or open fire. To get a better idea of what that means, check out the demonstration video below. Sure, it’s not as revolutionary as what you’ll see in theaters, but go ahead and check it out anyway. It’s pretty cool.


ConsoleSource.com a Scam?

January 17, 2010

Is Console Source a SCAM?

In Short – NO They Are Not. Just Click The Link below To Check Out Their Great Reviews from a third party website (Resellerratings.com).

ConsoleSource.Com Review Site

My ConsoleSource.com Review: I have been shopping with Console Source for the past year. I have ordered from within Canada and also had them ship to my sisters address in Florida, USA. In all my experience they are a great company that sells great products. They ship quickly and I have never had any problems with their support staff. They are always quick to answer your questions and stand behind their products. I was shorted shipped a SD card (had ordered two but only got one) and informed them immediately….and a replacement was shipped out without any hassles. Great Service. Nuff Said. This concludes my Console Source review. Please check them out for all your mod chip needs.

Shop at Consolesource.com

Console Source Promo Coupon codes for 2010 will be posted shortly. Keep your eyes open and check back for Consolesource.com coupons.

Consolesource.com is currently running a special promotional “Flat Rate Shipping of $4.95″. Click the shipping icon below to check out what other deals they have currently running:

Wiikey-Fusion-Mod-Chip-For-Wii-p-2999


Marvel Select First Appearance Sabretooth Review

January 7, 2010

If you’re a fan of the Marvel Select series, you’ve probably heard about the exclusive first-appearance Sabretooth. In case you haven’t, though, and are wondering whether to snag it or not, take a look at this awesome review of the toy from Youtube! It’s one in a series by the folks at Sentry Productions:


Bowser’s Inside Story + Nintendo Toys

January 7, 2010

Dividing my time between a number of games, I haven’t gotten a chance to finish Mario & Luigi: Bowser’s Inside Story, the latest DS game following the adventures of Mario and company in the Mushroom Kingdom. But I’m definitely far enough in the game to say that it’s probably one of the most innovative Mario games ever–in terms of writing.

Despite having been around for years an years and sold absurd amounts of games of every type, the Mario Bros. franchise has generally been gameplay-driven rather than relying on a story. And even when it does get a good plot going (the incredible Super Mario RPG, Paper Mario, etc.), it tends to say solidly in the realm of upbeat RPGs, with cute or mildly amusing jokes tending to be the kind that are very easy to translate and suffer from a very similar voice give to all the characters. I am pleased to say that Bowser’s Inside Story turns all this around: beyond the throwaway gags referencing internet memes, each character speaks in a unique and often very funny voice. There isn’t any pandering to the simplest gameplayers and the language is hip and modern without being desperate: Bowser, for the first time, actually seems like a guy who might actually be able to coerce legions of Koopas, Goombas and Shy Guys into following his lead. The Mario Brothers (who literally speak phony Italian throughout the game) are actually seen interacting with each other and are entertaining as a duo even when taking the backseat to the King Koopa himself.

The plot itself, while not revolutionary, actually does a great job of putting Bowser in the spotlight while still making it a very Mario game. While the Mushroom Kingdom suffers from an epidemic called “The Blorbs” that infects its citizens and makes them grow massive, Bowser plots once again to kidnap the princess. Unfortunately, it ends up being the same as always and his is quickly trounced and tossed out by the Mario brothers. Waking up in the woods, Bowser seeks revenge, punching his way through the forest until he comes upon a mysterious stranger offering him a “lucky mushroom” that will give him what he needs to take over the Kingdom and steal the princess. Naturally, it doesn’t go as planned: one stomach ache later, Bowser discovers that whatever is in his gut has the powers of a great vacuum, sucking up everything around him from trees to blocks to…Toads, Princess Toadstool and the Mario Brothers. The mystery mushroom vendor then reveals himself as the game’s villain, a swirly-eyed, grinning creature named Fawful, who has ambitions in world domination and theatre. He plans to take over Bowser’s castle with his assistant brute, Midbus, and the player must stop him before he proves once and for all that Bowser really is the lesser of two evils. The player thus controls Bowser, as well as the Mario Bros., who are joined by a chatty star sprite as they make their way through levels in Bowser’s body. The plots come together brilliantly and the twists and turns, sometimes veering into the delightfully surreal, make for an amazingly fun game.

Even if you aren’t a fan of Mario or most RPGs, the plot and writing are sure to win you over and the usual RPG combat system is pumped up to make every move interactive–meaning you can’t be passive even in battle. It’s great and I can’t recommend this game enough.


Naturally, the next logical step would be to recommend some toys, as is the rule of the blog, so be sure to check out our selection of Mario Toys. There are plush toys, PVC figures, keychains (got one of these as a stocking-stuffer for my brother this Christmas), cards, vehicles and a ton of other items. Sadly, we’re all out of the Bowser plush, but there are still some very cool toys remaining. Take a look!

And play Bowser’s Inside Story. You won’t regret it. It’s available on Amazon.com right here:
Mario & Luigi Bowser’s Inside Story


Wiikey Fusion Mod Chip For Wii

December 31, 2009

Wiikey Fusion Mod Chip For WiiThe Wiikey fusion is a brand new mod chip for Nintendo Wii by the Wiikey Team. This revolutionary mod chip will allow you to play your backup ISOs from any SD card or DVD.

The Wiikey Fusion, like all cable based modchips used a security flaw in the DVD Drive to get backups to run. The flaw was an audio debug line, that Nintendo left open. In the latest d3-2 drives that started appearing in Wiis in Europe and North America at the start of August 2009. If your DVD drive is a D3 version 2 it will not be able to play backups in disc format, but will be able to run ISOs from SD cards!

The reason we have added a tick for “any future DVD drives” is because the Wiikey Fusion is a total DVD drive emulator. In fact, you can actually take your DVD drive out if you want, and just load games from the SD card?

Wii Region Compatibility
The Wiikey Fusion works on every single region (PAL, NTSC-u, NTSC-j and KOREAN). There is a little region selector (dipswitch) on the modchip. Before installing the product you flick a switch for your region and plug in the modchip!

Wii Game Compatibility
Like all modchips from the Wiikey team, the Wiikey fusion will work with every single games from your region. There are no patches needed, no fixes to ISO, the modchip can boot any game without errors. You plug it in, and forget about it :)

Cross region compatibility is a little bit different. The Wiikey Fusion will allow 50~80% of games to work from other regions (backup or original). The % changes from 1 region to another, and is the same as any other modchip from the team.

The product will also allow Gamecube backups, and Gamecube games from other regions to work.

SD Card Slot ISO Loading, how does it work?

To be sure the Wiikey Fusion is 100% solderless, it comes with a SD card slot that you can use (you can route it to be an external slot hanging out the back of your wii). If you have a soldering Iron handy you will need to solder just 2 wires from the Wiikey Fusion to the SD Card slot on the wii if you would like to use the Wii’s own Sd card slot.

As we mentioned, its option to solder the wires, if you want to have it 100% solderless, you can still enjoy all of the features.

Anything that works through DVD, will load through the SD card slot in ISO format, including gamecube ISOs!

Wiikey Fusion Installation
Its very easy, just like the Drivekey! Open wii, disconnect the ribbon cable, plug in modchip, connect ribbon cable to modchip, close wii! The product is a fusion of the Drivekey product, and a SD card ISO loader (which is a worlds first)

FREE LIMITED TIME OFFER

All Nintendo Wii Mod Chips come with a FREE tri-wing screwdriver which normally sells for $9.95 on its own.

To take advantage of this offer simply proceed to checkout with 1 or more of the qualifying Wii Mod Chips in your cart and your FREE Tri-Wing Screwdriver will be added at the time of shipping (DO NOT ADD the Tri-Wing Screwdriver to your cart). Limit 1 free Tri-Wing Screwdriver per order. ConsoleSource.com reserves the right to modify or cancel this offer at any time.

CLICK THE IMAGE BELOW TO BUY THIS ITEM:

Wiikey Fusion Mod Chip For Wii


Review of Zelda: Spirit Tracks a worthy sequel

December 25, 2009

Article by Matthew Braga (Globetechnology.com)

For years, Link has played the stereotypical Nintendo hero, rescuing the princess from peril and restoring order to the kingdom of Hyrule. But with the Nintendo DS exclusive The Legend of Zelda: Spirit Tracks, Princess Zelda is finally coming along for the ride, and doing some rescuing of her own.

Spirit Tracks is the sequel to 2007’s Phantom Hourglass , and is the second Zelda title to be released for the Nintendo DS platform. The story takes place 100 years after the previous game, in an early Hyrule covered in tracks and traversed by train.

The tracks serve double duty as ancient shackles, said to keep the demon king Malladus at bay. What follows is your standard Zelda story, with Link responsible for restoring these shackles/tracks as they begin to mysteriously disappear. There are four realms to be restored, and as you might guess, there’s a dungeon in each.

The Nintendo DS stylus is used to trace the train’s path along a rail map, while the train controls on the side of the screen choose the speed. And while players of Phantom Hourglass will groan at the return of real-time travel, it’s a mode of transport that no longer feels gimmicky, but actually enjoyable, with more control and speed than roaming the seas.

But unlike its predecessor, exploration is limited to the game’s predefined tracks, which may draw the ire of those expecting more open-world travel. However, there is still a great deal to be found along each route, much of which is unlabeled on Link’s map.

While train travel is Spirit Tracks’ big focus, it is Princess Zelda herself that steals the show. Early in the game, Zelda’s body is taken by the demon king, leaving only her spirit behind. While the princess plays the part of ethereal guide for much of the story, it is soon revealed she has another power – the ability for her ghost-like form to possess the hulking, metal, sword-wielding phantoms that stalk the game’s dungeons.

While inhabiting the form of the Phantom, Link and Zelda must work together to overcome the usual array of challenges and puzzles found in the game’s dungeons. Players are given the ability to control Zelda independently, using the stylus to draw routes on-screen, and interact with objects to assist Link.

What may sound gimmicky at first immediately becomes one of the game’s most intriguing new additions, as Zelda is used to distract, protect, and conquer potential dangers throughout. It’s a feature that isn’t overused either, making phantom segments not something to dread, but anticipate.

Additional help comes from the myriad weapons and tools available to Link. Items like the boomerang and bomb bags make a welcome return, while the whip and whirlwind are new additions. However, many of these new items rely on the unique hardware of the DS – namely, the handheld’s built in microphone – which isn’t always a good thing.

The spirit flute, an ocarina-like device, is probably the most maddening to use. By blowing into the microphone, and moving the flute with the stylus, players can produce different notes to make songs. Yet, the whole affair seems largely unnecessary, useful in few relevant situations, and prone to error in noisier environments.

In some cases, the background noise of the bus I was riding played the flute for me. While the sensitivity of the microphone’s volume can be changed, there’s no way to do this on the fly. This can be frustrating later in the game, when, through some rudimentary voice recognition, players are required to answer specific questions aloud to the handheld’s mic.

However, these situations are far from frequent, and numerous other side-quests exist for players should they choose to continue the main story at a later time. Your train can take on passengers at times, who will require you operate the train in a very specific manner to reach their destination successfully. Rabbits also inhabit the land surrounding Hyrule, and can be caught with a net, earning you rewards from the nearby rabbit reservation.

It’s worth mentioning that Spirit Tracks also has a brief multiplayer component in addition to the main story. While there is no online play, up to four other DS handhelds can use a single game card to play in a local free-for-all, the goal being to collect as many gems as possible within a set time limit.

It’s not a bad addition, and suitable for a few occasional rounds, though the repetitive play can grow tiring.

Overall, Spirit Tracks is a game that very much plays like its predecessor – which, in this case, may not be a bad thing. The graphics, the gameplay, friends and foes are all familiar, but there’s a layer of polish to be had that largely improves the experience.

In a series that many feel has run out of new ideas, this is a game continues to take chances with the DS hardware, even if such features don’t always function as planned. When items like the spirit flute work, they work well, and add a different dimension of adventure to the Zelda franchise.

But by bringing Princess Zelda into the action, it’s a sign that Nintendo isn’t afraid to mess with the series’ tried and true formula either. If Spirit Tracks is anything to go by, one can only wonder what Link’s portable future holds.

Click to buy Legend of Zelda Trading Cards at cmdstore.com: