Bigger is Better: The Nintendo DSi XL

March 11, 2010

Look at the size of that thing!

A brand new DSi is about to hit shelves and it’s got one major selling point: the thing is big. Sure, it’s also got a brighter, sharper screen that will make Professor Layton’s declarations of “INCORRECT” all the more shameful, but mostly this is just an upgrade that’s meant to spare our generation’s poor, strained eyes. I know it’ll do me some good, though I’m not sure I’ll upgrade–possible the DS Lite’s greatest fault is that it’s so durable I have no motivation to get rid of it!

Here’s the word from CNet:

It was just about a year ago that Nintendo released the DSi handheld system, the next evolutionary iteration of the company’s hugely popular DS portable hardware. Boasting two tiny cameras and larger screens, we only recommended the device for those who were new to the world of DS gaming or wanted access to the online DSi Shop.

At a press conference Wednesday morning in San Francisco, Nintendo officially unveiled the remaining details about the next DS to hit North America. The DSi XL features even larger screens (93 percent bigger compared with the DS Lite) and has a much wider viewing angle. Set to go for $190, we’ll see the DSi XL in stores on March 28 in two colors (burgundy and bronze).

We got some hands-on time with the DSi XL earlier this month and were instantly surprised by its weight. It’s noticeably heavier than both the DSi Lite and DSi, but we actually enjoyed the sturdiness. Obviously, the most notable detail about the DSi XL is its size, and while our Nintendo rep said it’s still “pocketable,” we can’t imagine a scenario where the DSi XL would fit comfortably in a pair of jeans.

When we first flipped the DSi XL open, we were blown away by the two enormous screens. Even more impressive was the fact that video quality didn’t seem to suffer as a result of enlarging games beyond the size of their native aspect. While we had fears about pixilated performance when the XL was first announced, we’re happy to report that games look great, as our demo with Mario Kart DS proved.

Nintendo is branding the DSi XL as a “social” device, partly because of the dual screens’ generous viewing angle. We tested this claim out with an XL set up on a tabletop and couldn’t find a perspective that seemed to dim the display. While this improvement was no doubt exaggerated by having an old DS “fat” nearby to compare to, the screens truly are vibrant, unlike any DS system currently available.

We also really liked the new stylus the XL will ship with that closely resembles a pen or permanent marker. It’s by far the most comfortable first-party stylus yet, though it won’t snap into the device for storage like those before it. We’ll have our full review of the DSi XL in coming weeks, so stay tuned to CNET Reviews for the latest. For now, be sure to check out our First Look at the Nintendo DSi XL in the video player above.

Of course, our blog is figure-related, so while we’re talking about Nintendo, Mario and the gang, here’s a link to our Super Mario section on Cmdstore.com. We’ve got vehicles, plush toys, figures of all sizes, pixellated keychains, cards and more. Just the thing for any retro gamer or anyone currently following the many adventures of Mario (hopefully via Bowser’s Inside Story–that game was awesome.)! Check it out!

Nintendo section:


CiNG Goes Down

March 9, 2010

When I first heard about the game Hotel Dusk for the Nintendo DS, I knew that it was exactly the kind of thing I’d been missing: a story-driven game with mystery elements and a point-and-click interface that would be as close to the Lucasarts collection as I could hope to get. When I got my hands on it, I was not disappointed in anything but the brevity of what was a very well put-together game. It had some of the best dialogue writing the Nintendo has seen in years and truly lovable characters who genuinely felt real and interesting.

They’ve announced an upcoming sequel and I look eagerly forward to its release, hoping it will provide answers to the questions that remained at the end of Hotel Dusk. Unfortunately, though, if I finish the next game without closure, I might never get it. Why not? Well…

Here’s the unfortunate news from The Nintendo World Report:

On March 1, developer Cing began the process of declaring bankruptcy in Japan. The company currently lists a debt of 256,000,000 yen (2.5 million USD), and their case is being handled by Japanese legal firm Mihoko Kido.

Cing is best known for creating the DS titles Hotel Dusk: Room 215 and Trace Memory. They also produced a Wii sequel to Trace Memory (released in Japan and Europe, but not the Americas), and co-developed Little King’s Story for Wii along with Town Factory. Their last DS titles, Hotel Dusk sequel Last Window: Midnight Promise and Again: Eye of Providence, will be released later in the year.


DriveKey Solderless Wii Modchip

February 26, 2010

DriveKey Solderless Wii Mod Chip

This is a 100% solderless chip that works with all drives, even if you have the epoxy, D3(d2nothing) drive. The Drivekey modchip clips between the motherboard and the Wii drive and allows you to play 100% of your backup games. Again, it is partial compatibility for region free, just like any other modchip out there.

FREE LIMITED TIME OFFER
All Nintendo Wii Mod Chips come with a FREE tri-wing screwdriver which normally sells for $9.95 on its own.  Shop now!

Product Features:

  • Works on all Wii drives (DMS, D2A, D2B, D2C, D2C-2, D2E, D3/d2nothing)
  • Not compatible with D3-2 Wii drives
  • Works on all Wii regions (USA, JAP, PAL, KOREA)
  • Compatible with D2B “cut pin” drives
  • Compatible with D2E “epoxy” drives (no need to remove epoxy)
  • Fully updatable via DVD and JTAG
  • Plug-and-play 2 minute installation
  • No soldering necessary
  • No external PC/laptop needed
  • Direct Boot of Wii original, import, and backup (copied) games
  • Direct Boot of Gamecube* original, import, and backup (copied) games
  • Supports multi-disc games
  • Supports dual-layer discs
  • Fully configurable Region Override
  • Fully configurable Update Blocker
  • Transparent stealth operation
  • Integrates proven D2CKey Intelligent Code Modifying System
  • No awkward USB interface – just insert DVD and play!
  • Supports, SMG, SSBB and other ‘problem’ titles
  • Ultra-low power consumption; does not interfere with normal Wii operation
  • Streaming audio in Gamecube games is not supported
  • FPGA fully updatable via JTAG external programmer
  • JTAG software automatically downloads individually signed updates from DriveKey server
  • SPI fully updatable via DVD
  • Fully configurable update blocker
  • Fully configurable region override
  • Enable/Disable DriveKey via the config menu
  • Config option to autoboot Wii discs (insert the disc, the game will load immediately!)

DriveKey Solderless Wii Mod Chip


Best xBox Wii Ps2 Modchips

February 26, 2010

A modchip (short for modification chip) is a small electronic device used to modify or disable built-in restrictions and limitations of many popular videogame consoles. Where can you find a reliable source for modchips? There are a few but I highly recommend ConsoleSource.com. I have personally bought from them and never had any problems (and if I did, they fixed it up pronto).

Shop at Consolesource.com


Professor Layton ON ICE! And Professor Layton Revoltech figure!

February 9, 2010

I was a latecomer to the incredible Professor Layton franchise, only picking the first game up late last year, but I immediately fell in love with it. The music, the characters, the videos, the puzzles, everything. It’s a rare treat in a sea of games that too often seems too focused on either empty action or puzzles without a story behind them. I just started the sequel, The Diabolical Box, and am looking forward to the adventure that surely awaits.

Now, one of the things that comes with being a latecomer is a general ignorance to the fandom, which means that I was absolutely shocked to discover the sheer magnitude of the Japanese appreciation for this series. Movies! Soundtracks! Plush toys! Figures! Posters! Absolutely everything one could ever want. He even gets brought into the real world: here he is ice skating a little while back. In the words of the folks over at kotaku (where the video is located), “The puzzle here is to work out how a man with such an enormous head has the balance of a ballerina!”.

Of course, this is more or less a blog about action figures, so I’d best say what I came to say and that is that I am hoping and praying–desperately–that, come March, I am hoping to get my hands on one of these:

It’s a Professor Layton Revoltech figure! Featuring multiple heads and hands as well as props, he captures both of professor Layton’s moods: puzzled and cheerful (due to having gotten over his puzzlement).

I can’t wait!


Sonic Jazwares Figures and Sonic the Hedgehog 4

February 4, 2010

Sonic the Hedgehog has been around since 1991 in dozen of different incarnations: the original side-scroller, 3D platformers, television shows, guest appearances in other games and dozens more. He’s easily one of the most well-known and “busiest” video game heroes ever, but when Sega fell out of the console race, it seemed that Sonic’s days might be numbered. His games were becoming diluted, the core elements replaced with gimmicks and attempts to stay relevant. Gamers didn’t take to it. Which is probably why SEGA has seen fit to try to bring back the brand with toys and a new adventure. We’ll handle the merchandise, which ranges from fully-articulated Sonic action figures to plush toys and soundtracks, but after that, read on for a look at what you can expect in the way of play.


From an editorial over at The Escapist

This weekend, there were rumors that the long-teased “Project Needlemouse” could perhaps actually be Sonic 4, the direct continuation of a once-glorious 2D platformer franchise that had been dormant since 1994’s Sonic & Knuckles. And yes, those days had truly been glorious (personally, I consider the combination game Sonic 3 & Knuckles to be one of the finest old-school platformers ever made). But no, it was just wishful thinking, wasn’t it? Sega couldn’t possibly be giving the fans what they’d been asking for for years, could it?

As it turns out, yes. Yes they could.

“Project Needlemouse” is indeed Sonic the Hedgehog 4, reports Gamespot, and will be out on all three major consoles as a downloadable title (via XBLA, PSN, and WiiWare) this summer. Curiously, the launch trailer seen above refers to Sonic the Hedgehog 4, Episode 1, which indicates that there will be more to come. That, of course, makes it even more like Sonic 3 & Knuckles, which was one game that was released in two parts thanks to time and budget considerations (so in a way, the precursor to modern DLC when you think about it).

Sega associate brand manager Ken Balough told Gamespot that Sonic 4 will pick up directly where Sonic & Knuckles left off, and will include old-school elements such as the spin dash and power sneakers – as well as online leaderboards for the world’s fastest hedgehogs to strut their stuff, and optional motion controls for the Wii Remote and the Sixaxis.

It remains to be seen if Sega can still pull the same magic out of the franchise, but the classic “Se-ga!” jingle brings a smile to my face nonetheless. One thing remains certain: As long as they call him Dr. Robotnik and can this “Eggman” crap, we’ll be good.

And finally, check out the first trailer!


Super Mario: Super Size, Mini-figures and Keychains

January 26, 2010

I was finally able to finish Mario & Luigi: Bowser’s Inside Story, which I wrote about not too long ago (find that entry here) and it’s genuinely one of those intelligent, entertaining RPGs that I was sad to see end (though the game’s close is definitely worthwhile). While I wait for the next entry into the franchise, though, I can perhaps take comfort in the newest arrivals to our Super Mario Toy collection.

Once again, though, Bowser is underrepresented. What’s a Koopa King gotta do to get a couple figures? If Donkey Kong makes the cut…

But anyway, here are the three new lines we’ve just gotten: Keychains (series 1), Mini-Figures (series 2) and Supersize 9-inch figures. Take a look!

KEYCHAINS!


The Keychains can be purchased alone or as a set of six, which includes Mario, Luigi, Toad, Princess Toadstool, Princess and, for some reason, Donkey Kong. I know he was there at the beginning, but since Bowser’s really taken over, all I ask is that he get some action figure play.

MINI-FIGURES!


This is the second wave of Mario minifigs and it includes two new Mario and Luigi figures, Princess Daisy, Shy Guy, Lakitu and a Koopa Troopa. Each one stands about 2 inches tall, but the sculpting definitely makes them worthy of a place on your toyshelf. They don’t suffer at all from the distortion so often seen in little items.

SUPERSIZE FIGURES!


Standing at 9 inches, these might not seem Supersize compared to most 12”+ toys from other collections, but given that the alternative is a mere 2 inches, this 450% increase suddenly seems impressive. Find Mario, Luigi and Yoshi in this PVC set.


Bowser’s Inside Story + Nintendo Toys

January 7, 2010

Dividing my time between a number of games, I haven’t gotten a chance to finish Mario & Luigi: Bowser’s Inside Story, the latest DS game following the adventures of Mario and company in the Mushroom Kingdom. But I’m definitely far enough in the game to say that it’s probably one of the most innovative Mario games ever–in terms of writing.

Despite having been around for years an years and sold absurd amounts of games of every type, the Mario Bros. franchise has generally been gameplay-driven rather than relying on a story. And even when it does get a good plot going (the incredible Super Mario RPG, Paper Mario, etc.), it tends to say solidly in the realm of upbeat RPGs, with cute or mildly amusing jokes tending to be the kind that are very easy to translate and suffer from a very similar voice give to all the characters. I am pleased to say that Bowser’s Inside Story turns all this around: beyond the throwaway gags referencing internet memes, each character speaks in a unique and often very funny voice. There isn’t any pandering to the simplest gameplayers and the language is hip and modern without being desperate: Bowser, for the first time, actually seems like a guy who might actually be able to coerce legions of Koopas, Goombas and Shy Guys into following his lead. The Mario Brothers (who literally speak phony Italian throughout the game) are actually seen interacting with each other and are entertaining as a duo even when taking the backseat to the King Koopa himself.

The plot itself, while not revolutionary, actually does a great job of putting Bowser in the spotlight while still making it a very Mario game. While the Mushroom Kingdom suffers from an epidemic called “The Blorbs” that infects its citizens and makes them grow massive, Bowser plots once again to kidnap the princess. Unfortunately, it ends up being the same as always and his is quickly trounced and tossed out by the Mario brothers. Waking up in the woods, Bowser seeks revenge, punching his way through the forest until he comes upon a mysterious stranger offering him a “lucky mushroom” that will give him what he needs to take over the Kingdom and steal the princess. Naturally, it doesn’t go as planned: one stomach ache later, Bowser discovers that whatever is in his gut has the powers of a great vacuum, sucking up everything around him from trees to blocks to…Toads, Princess Toadstool and the Mario Brothers. The mystery mushroom vendor then reveals himself as the game’s villain, a swirly-eyed, grinning creature named Fawful, who has ambitions in world domination and theatre. He plans to take over Bowser’s castle with his assistant brute, Midbus, and the player must stop him before he proves once and for all that Bowser really is the lesser of two evils. The player thus controls Bowser, as well as the Mario Bros., who are joined by a chatty star sprite as they make their way through levels in Bowser’s body. The plots come together brilliantly and the twists and turns, sometimes veering into the delightfully surreal, make for an amazingly fun game.

Even if you aren’t a fan of Mario or most RPGs, the plot and writing are sure to win you over and the usual RPG combat system is pumped up to make every move interactive–meaning you can’t be passive even in battle. It’s great and I can’t recommend this game enough.


Naturally, the next logical step would be to recommend some toys, as is the rule of the blog, so be sure to check out our selection of Mario Toys. There are plush toys, PVC figures, keychains (got one of these as a stocking-stuffer for my brother this Christmas), cards, vehicles and a ton of other items. Sadly, we’re all out of the Bowser plush, but there are still some very cool toys remaining. Take a look!

And play Bowser’s Inside Story. You won’t regret it. It’s available on Amazon.com right here:
Mario & Luigi Bowser’s Inside Story


Wiikey Fusion Mod Chip For Wii

December 31, 2009

Wiikey Fusion Mod Chip For WiiThe Wiikey fusion is a brand new mod chip for Nintendo Wii by the Wiikey Team. This revolutionary mod chip will allow you to play your backup ISOs from any SD card or DVD.

The Wiikey Fusion, like all cable based modchips used a security flaw in the DVD Drive to get backups to run. The flaw was an audio debug line, that Nintendo left open. In the latest d3-2 drives that started appearing in Wiis in Europe and North America at the start of August 2009. If your DVD drive is a D3 version 2 it will not be able to play backups in disc format, but will be able to run ISOs from SD cards!

The reason we have added a tick for “any future DVD drives” is because the Wiikey Fusion is a total DVD drive emulator. In fact, you can actually take your DVD drive out if you want, and just load games from the SD card?

Wii Region Compatibility
The Wiikey Fusion works on every single region (PAL, NTSC-u, NTSC-j and KOREAN). There is a little region selector (dipswitch) on the modchip. Before installing the product you flick a switch for your region and plug in the modchip!

Wii Game Compatibility
Like all modchips from the Wiikey team, the Wiikey fusion will work with every single games from your region. There are no patches needed, no fixes to ISO, the modchip can boot any game without errors. You plug it in, and forget about it :)

Cross region compatibility is a little bit different. The Wiikey Fusion will allow 50~80% of games to work from other regions (backup or original). The % changes from 1 region to another, and is the same as any other modchip from the team.

The product will also allow Gamecube backups, and Gamecube games from other regions to work.

SD Card Slot ISO Loading, how does it work?

To be sure the Wiikey Fusion is 100% solderless, it comes with a SD card slot that you can use (you can route it to be an external slot hanging out the back of your wii). If you have a soldering Iron handy you will need to solder just 2 wires from the Wiikey Fusion to the SD Card slot on the wii if you would like to use the Wii’s own Sd card slot.

As we mentioned, its option to solder the wires, if you want to have it 100% solderless, you can still enjoy all of the features.

Anything that works through DVD, will load through the SD card slot in ISO format, including gamecube ISOs!

Wiikey Fusion Installation
Its very easy, just like the Drivekey! Open wii, disconnect the ribbon cable, plug in modchip, connect ribbon cable to modchip, close wii! The product is a fusion of the Drivekey product, and a SD card ISO loader (which is a worlds first)

FREE LIMITED TIME OFFER

All Nintendo Wii Mod Chips come with a FREE tri-wing screwdriver which normally sells for $9.95 on its own.

To take advantage of this offer simply proceed to checkout with 1 or more of the qualifying Wii Mod Chips in your cart and your FREE Tri-Wing Screwdriver will be added at the time of shipping (DO NOT ADD the Tri-Wing Screwdriver to your cart). Limit 1 free Tri-Wing Screwdriver per order. ConsoleSource.com reserves the right to modify or cancel this offer at any time.

CLICK THE IMAGE BELOW TO BUY THIS ITEM:

Wiikey Fusion Mod Chip For Wii


Review of Zelda: Spirit Tracks a worthy sequel

December 25, 2009

Article by Matthew Braga (Globetechnology.com)

For years, Link has played the stereotypical Nintendo hero, rescuing the princess from peril and restoring order to the kingdom of Hyrule. But with the Nintendo DS exclusive The Legend of Zelda: Spirit Tracks, Princess Zelda is finally coming along for the ride, and doing some rescuing of her own.

Spirit Tracks is the sequel to 2007’s Phantom Hourglass , and is the second Zelda title to be released for the Nintendo DS platform. The story takes place 100 years after the previous game, in an early Hyrule covered in tracks and traversed by train.

The tracks serve double duty as ancient shackles, said to keep the demon king Malladus at bay. What follows is your standard Zelda story, with Link responsible for restoring these shackles/tracks as they begin to mysteriously disappear. There are four realms to be restored, and as you might guess, there’s a dungeon in each.

The Nintendo DS stylus is used to trace the train’s path along a rail map, while the train controls on the side of the screen choose the speed. And while players of Phantom Hourglass will groan at the return of real-time travel, it’s a mode of transport that no longer feels gimmicky, but actually enjoyable, with more control and speed than roaming the seas.

But unlike its predecessor, exploration is limited to the game’s predefined tracks, which may draw the ire of those expecting more open-world travel. However, there is still a great deal to be found along each route, much of which is unlabeled on Link’s map.

While train travel is Spirit Tracks’ big focus, it is Princess Zelda herself that steals the show. Early in the game, Zelda’s body is taken by the demon king, leaving only her spirit behind. While the princess plays the part of ethereal guide for much of the story, it is soon revealed she has another power – the ability for her ghost-like form to possess the hulking, metal, sword-wielding phantoms that stalk the game’s dungeons.

While inhabiting the form of the Phantom, Link and Zelda must work together to overcome the usual array of challenges and puzzles found in the game’s dungeons. Players are given the ability to control Zelda independently, using the stylus to draw routes on-screen, and interact with objects to assist Link.

What may sound gimmicky at first immediately becomes one of the game’s most intriguing new additions, as Zelda is used to distract, protect, and conquer potential dangers throughout. It’s a feature that isn’t overused either, making phantom segments not something to dread, but anticipate.

Additional help comes from the myriad weapons and tools available to Link. Items like the boomerang and bomb bags make a welcome return, while the whip and whirlwind are new additions. However, many of these new items rely on the unique hardware of the DS – namely, the handheld’s built in microphone – which isn’t always a good thing.

The spirit flute, an ocarina-like device, is probably the most maddening to use. By blowing into the microphone, and moving the flute with the stylus, players can produce different notes to make songs. Yet, the whole affair seems largely unnecessary, useful in few relevant situations, and prone to error in noisier environments.

In some cases, the background noise of the bus I was riding played the flute for me. While the sensitivity of the microphone’s volume can be changed, there’s no way to do this on the fly. This can be frustrating later in the game, when, through some rudimentary voice recognition, players are required to answer specific questions aloud to the handheld’s mic.

However, these situations are far from frequent, and numerous other side-quests exist for players should they choose to continue the main story at a later time. Your train can take on passengers at times, who will require you operate the train in a very specific manner to reach their destination successfully. Rabbits also inhabit the land surrounding Hyrule, and can be caught with a net, earning you rewards from the nearby rabbit reservation.

It’s worth mentioning that Spirit Tracks also has a brief multiplayer component in addition to the main story. While there is no online play, up to four other DS handhelds can use a single game card to play in a local free-for-all, the goal being to collect as many gems as possible within a set time limit.

It’s not a bad addition, and suitable for a few occasional rounds, though the repetitive play can grow tiring.

Overall, Spirit Tracks is a game that very much plays like its predecessor – which, in this case, may not be a bad thing. The graphics, the gameplay, friends and foes are all familiar, but there’s a layer of polish to be had that largely improves the experience.

In a series that many feel has run out of new ideas, this is a game continues to take chances with the DS hardware, even if such features don’t always function as planned. When items like the spirit flute work, they work well, and add a different dimension of adventure to the Zelda franchise.

But by bringing Princess Zelda into the action, it’s a sign that Nintendo isn’t afraid to mess with the series’ tried and true formula either. If Spirit Tracks is anything to go by, one can only wonder what Link’s portable future holds.

Click to buy Legend of Zelda Trading Cards at cmdstore.com: