BEYBLADE: METAL FUSION – BATTLE FORTRESS

October 19, 2010

Fan of Beyblades? Well, we’ve got a ton of ‘em: old ones, new ones and some available for pre-order if you want to make sure you guarantee that you get the latest and greatest of the spinning tops. Check ‘em out in our BeyBlade Metal Fusion Section!

We’ve got everything from Dark Bull Red to Storm Pegasus Blue, Earth Eagle to the electronic Dark Wolf, plus launchers, assembly chambers, stadiums and more! If you’re a collector, you’ve come to the right place. And of course, if you’re a super-fan, then there’s even more to see in November when a brand new game–BEYBLADE: METAL FUSION BATTLE FORTRESS–hits shelves! If you haven’t gotten a chance to learn about it, here’s a quick demo review from Platform Nation!

Spinning it’s way to your Nintendo Wii and DS November 9, 2010 is Beyblade Metal Fusion-Battle Fortress. This upcoming game that you may recognize from the TV show or maybe you own a few Beyblades yourself is set to be a great game for fans and that is the only targeted audience I can think of. The game follows a game specific story that has characters from the TV show and you find yourself looking for answers as to where the worlds most powerful Beyblades are disappearing to. The game will have 4 player battle mode that will allow you to play with 3 of your friends or AI. The game is set to have customizable stadiums and various terrains to do battle.

I played this game on the Wii and that is where it should be played as you are attempting to knock out other Beyblades and progress the story. The function of the Wii controller is where this game should be played and I think fans that pick it up on the DS will be disappointed. Now don’t count this game out as there are a lot of fans out there of the TV series and the physical Beyblades themselves, but I found out that I am not in that category after playing the game.

Naturally, you’ll have to play it yourself to truly form an opinion, but for now, learn all you can! And check out the trailer right here!


PRESIDENT OBAMA to Appear on MYTHBUSTERS!

October 19, 2010

No, your eyes do not deceive you! The Mythbusters have made it to the White House! The story comes from E! Online and makes some great news for Mythbusters fans and Democrats alike! Read on…

Sweeps, shmeeps. Mythbusters is creating its own must-see TV come December, when its very special guest star will be none other than President Barack Obama.

We know he’s the commander in geek, but what prompted the leader of the free world to stop by a basic cable show?

As part of an effort to highlight science education (it sure ain’t to get more air time), the commander-in-chief will appear on a Dec. 8 question to ask hosts/mad scientists Jamie Hyneman and Adam Savage to test the myth that the Greek scientist Archimedes inspired a generations of little boys with magnifying glasses by using the sun’s reflection on mirrors to set fire to invading Roman fleets back in 214 B.C.

“I can announce today that I taped a special guest appearance for their show, although I didn’t get to blow anything up,” Obama said. “I was a little frustrated about that.”

Incidentally, while Obama’s appearance is intended to boost science education, it’s no doubt a blow to history buffs everywhere. The show first busted this so-called death ray myth back in 2004. Challenged by fans to retest their findings, they busted it again in 2006 with help from MIT students.

 

Um, third time’s a charm?


McFarlane NHL Hockey Exclusive: White Jersey TIM THOMAS w/ Net!

October 18, 2010

From Series 24 of McFarlane’s NHL Hockey Figures comes a brand new Exclusive figure that collectors definitely won’t want to miss. If you’re someone who likes snagging all the available figures or just seek out the best of the best, grab this now! It’s part of the Pro Figures collection and looks absolutely brilliant; here’s a look!

This 7-inch figure of Boston’s TIM THOMAS looks rad and it’s a white-jersey-clad variant to the original figure while adding the very display-friendly feature of a complete net to be posed behind him.


TOMORROW: COMIC NEWS INSIDER LIVE in NYC

October 18, 2010

Looking for something to do in NYC? Want to geek out among your peers? Want to meet and greet some exceptionally cool people in the industry? Then look no further than the 300th Episode recording of the hugely popular podcast, COMIC NEWS INSIDER, inviting a live audience to join in the fun!

Here’s the info from Jimmy Aquino’s podcast page:

As you know, my podcast, COMIC NEWS INSIDER, is recording our 300th episode in front of a live audience on Tuesday, October 19th. Info below:

What: Live recording of COMIC NEWS INSIDER Episode 300
When: Tuesday, October 19th.
Time: 6pm-9pm (We’ll start recording around 7pm).
Where: Latitude Bar & Grill (783 8th Ave b/w 47th & 48th). 3rd Floor.

And I know you’ve been wondering who some of the special guests will be. Here they are:

Kate Beaton: Her online webcomic, Hark, A Vagrant is pure historical hilarity. She’s extremely talented, intelligent and quite engaging. You’ll love her!

Kevin Maguire: Massively talented artist who has been drawing superheroes for years. He’s best known for his great run on Justice League of America back in the 80′s.

Veronica Taylor: She was the voice of “Ash” in the ridiculously popular animated series, Pokemon. Her voice over credits are extensive and include roles in Teenage Mutant Ninja Turtles, Yu-Gi-Oh! and Slayers.

Michael Emerson: Recently seen in his Emmy winning role of “Benjamin Linus” in the hit series Lost. He’s an old friend and is stopping by for a quick cameo to say hi at our anniversary recording! (p.s. Stalkers, don’t bother coming. If you act crazy, I will have you removed!)

Lots of friends in the comic book biz will be in attendance and maybe we’ll call them up on mic. You may even see the likes of Frank Miller, John Cassaday and others! Come on by for a rockin’ good time!


BLOG/SITE RECOMMENDATION: Invisible Games

October 17, 2010

INVISIBLE GAMES (or, if that link is down, you can check out the mirror here) is a horror (or quasi-creepypasta) site by Catherynne M. Valente, taking on the subject of old, lost games that seem to take on a sinister or unnerving air as one reads through the tales about them. Perhaps the most famous entry on the site is that entitled Killswitch, which has been spread across the internet and terrified many a pasta-fan. Here it is, now, but don’t forget to check out Valente’s site to check out the Invisible games entry or any of her writing beyond.

In the spring 1989 the Karvina Corporation released a curious game, whose dissemination among American students that fall was swift and furious, though its popularity was ultimately short-lived.
The game was “Killswitch.”

On the surface it was a variant on the mystery or horror survival game, a precursor to the Myst and Silent Hill franchises. The narrative showed the complexity for which Karvina was known, though the graphics were monochrome, vague grey and white shapes against a black background. Slow MIDI versions of Czech folksongs play throughout. Players could choose between two avatars: an invisible demon named Ghast or a visible human woman, Porto. Play as Ghast was considerably more difficult due to his total invisibility, and players were highly liable to restart the game as Porto after the first level, in which it was impossible to gauge jumps or aim. However, Ghast was clearly the more powerful character–he had fire-breath and a coal-steam attack, but as it was above the skill level of most players to keep track of where a fire-breathing, poison-dispensing invisible imp was on their screens once the fire and steam had run out, Porto became more or less the default.
Porto’s singular ability was seemingly random growth–she expanded and contracted in size throughout the game. A Kansas engineering grad claimed to have figured out the pattern involved, but for reasons which will become obvious, his work was lost.

Porto awakens in the dark with wounds in her elbows, confused. Seeking a way out, she ascends through the levels of a coal mine in which it is slowly revealed she was once an employee, investigating its collapse and beset on all sides by demons similar to Ghast, as well as dead foremen, coal-golems, and demonic inspectors from the Sovatik corporation, whose boxy bodies were clothed in red, the only color in the game. The environment, though primitive, becomes genuinely uncanny as play progresses. There are no “bosses” in any real sense–Porto must simply move physically through tunnels to reach subsequent levels while her size varies wildly through inter-level spaces.


The story that emerges through Porto’s discovery of magnetic tapes, files, mutilated factory workers who were once her friends, and deciphering an impressively complex code inscribed on a series of iron axes players must collect (This portion of the game was almost laughably complex, and defeated many players until “Porto881″ posted the cipher to a Columbia BBS. Attempts to contact this player have been unsuccessful, and the username is no longer in use on any known service.) is that the foremen, under pressure to increase coal production, began to falsify reports of malfunctions and worker malfeasance in order to excuse low output, which incited a Sovatik inspection. Officials were dispatched, one for each miner, and an extraordinary story of torture unfolds, with fuzzy and indistinct graphics of red-coated men standing over workers, inserting small knives into their joints whenever production slowed. (Admittedly, this is not a very subtle critique of Soviet-era industrial tactics, and as the town of Karvina itself was devastated by the departure of the coal industry, more than one thesis has interpreted Killswitch as a political screed.)
After solving the axe-code, Porto finds and assembles a tape recorder, on which a male voice tells her that the fires of the earth had risen up in their defense and flowed into the hearts of the decrepit, pre-revolution equipment they used and wakened them to avenge the workers. It is generally assumed that the “fires of the earth” are demons like Ghast, coal-fumes and gassy bodies inhabiting the old machines. The machines themselves are so “big” that the graphics elect to only show two or three gear-teeth or a conveyor belt rather than the entire apparatus. The machines drove the inspectors mad, and they disappeared into caverns with their knives (only to emerge to plague Porto, of course). The workers were often crushed and mangled in the onslaught of machines, who were neither graceful nor discriminating. Porto herself was knocked into a deep chasm by a grief-stricken engine, and her
fluctuating size, if it is real and not imagined, is implied to be the result of poisonous fumes inhaled there.

What follows is the most cryptic and intuitive part of the game. There is no logical reason to proceed in the “correct” way, and again it was Porto881 who came to the rescue of the fledgling Killswitch community. In the chamber behind the tape recorder is a great furnace where coal was once rendered into coke. There are no clues as to what she is intended to do in this room. Players attempted nearly everything, from immolating herself to continuing to process coal as if the machines had never risen up. Porto881 hit upon the solution, and posted it to the Columbia boards. If Porto ingests the raw coke, she will find her body under control,and can go on to fight her way out of the final levels of the mine, which are impassable in her giant state, clutching the tape containing this extraordinary story. However, as she crawls through the final tunnel to emerge aboveground, the screen goes suddenly
white.

Killswitch, by design, deletes itself upon player completion of the game. It is not recoverable by any means, all trace of it is removed from the user’s computer. The game cannot be copied. For all intents and purposes it exists only for those playing it, and then ceases to be entirely. One cannot replay it, unlocking further secrets or narrative pathways, one cannot allow another to play it, and perhaps most importantly, it is impossible to experience the game all the way to the end as both Porto and Ghast.

Predictably, player outcry was enormous. Several routes to solve the problem were pursued, with no real efficacy. The first and most common was to simply buy more copies of the game, but Karvina Corp. released only 5,000 copies and refused to press further editions. The following is an excerpt from their May 1990 press release:
Killswitch was designed to be a unique playing experience: like reality, it is unrepeatable, unretrievable, and illogical. One might even say ineffable. Death is final; death is complete. The fates of Porto and her beloved Ghast are as unknowable as our own. It is the desire of the Karvina Corporation that this be so, and we ask our customers to respect that desire. Rest assured Karvina will continue to provide the highest quality of games to the West, and that Killswitch is merely one among our many wonders.

This did not have the intended effect. The word “beloved” piqued the interest of committed, even obsessive players, as Ghast is not present in any portion of Porto’s narrative. A rush to find the remaining copies of the game ensued, with the intent of playing as Ghast and discovering the meaning of Karvina’s cryptic word. The most popular theory was that Ghast would at some point become the fumes inhaled by Porto, changing her size and beginning her adventure. Some thought this was wishful thinking, that if only Ghast’s early levels were passable one would somehow be able to play as both simultaneously. However, by this time no further copies appeared to be available in retail outlets. Players who had not yet completed the game attempted Ghast’s levels frequently, but the difficulty of actually playing this enigmatic avatar persisted, and no player has ever claimed to have finished the game as Ghast. One by one, the lure of Porto’s lost, unearthly world drew them back to her, and one by one, they were compelled towards the finality of the vast white screen.

To find any copy usable today is an almost unfathomably rare occurance; a still shrink-wrapped copy was sold at auction in 2005 for $733,000 to Yamamoto Ryuichi of Tokyo. It is entirely possible that Yamamoto’s is the last remaining copy of the game. Knowing this, Yakamoto had intended to open his play to all enthusiasts, filming and uploading his progress. However, to date, the only film which has surfaced is a one minute and forty five second clip of a haggard Yamamoto at his computer, the avatar-choice screen visible over his right shoulder.

Yamamoto is crying.


NEW Transformers Combiners + Bumblebee Gets Smashed

October 16, 2010

The 2010 Power Core Combiners are figure packs containing multiple Transformers that combine (as the name implies) in a ton of different ways, making hundreds and hundreds of different combinations possible and creating a unique experience as you bring Commanders (the large figures) and Mini-Cons or drones (the small figures) together in your choice of unique configurations. They’re a kind of extra-collectible series for the robots in disguise and should please fans of the franchise and the license! Check ‘em out here!

But unfortunately, there is also some not-so-good news for Transformers fans…especially if you’re a fan of Bumblebee. The story comes from Fox DC

WASHINGTON – A D.C. Police SUV was involved in a wreck at the filming of “Transformers 3″ in Washington D.C.

While the movie was filming a car chase scene on 3rd Street and Maryland Ave in southwest D.C., the police SUV collides with a yellow Chevy Camaro, which in the movie series is known as the character Bumblebee.

The police SUV was not supposed to be there and the wreck itself was not scripted.

The police officer driving the SUV is a 25-year veteran senior explosive ordinance technician. He was taken to a local hospital and sustained minor injuries.

Law enforcement sources tell FOX 5 that he was driving to a call for a suspicious package incident nearby and was using a different radio channel than the police officers who were securing the perimeter for the movie.

Statement from the Metropolitan Police Department:

“Earlier today, a MPD marked cruiser responding to an emergency assignment, collided with a vehicle involved in the filming of a movie at Third Street and Maryland Avenue, SW. The officer sustained minor injuries and was transported to a local hospital. No civilian injuries have been reported.

The Metropolitan Police Department is investigating the facts of the crash and filming of this movie on closed DC city streets has been suspended until safety procedures can be reviewed.”


Horror Movie Toys and Paranormal Activity 2

October 15, 2010

As Halloween approaches, our thoughts turn to the dark and sinister, to the creepy and the outright terrifying…and to our very favourite horror movies. Here’s a selection of the horror collections we’ve got in-stock. If you don’t see your favourite listed, be sure to check out our complete movie action figure section for more films including The Wolf Man, Corpse Bride (Not horror, but Halloween-y!), Alien and the Texas Chainsaw Massacre!

CULT CLASSICS

With tons of figures in a ton of different waves, you’ll find the likes of EVIL DEAD’s Ash, Beetlejuice, SHAUN OF THE DEAD’s Shaun, SILENCE OF THE LAMB’s Hannibal Lecter, GREMLINS’ Brain and many more! Check it out!

THE MOVIE MANIACS

If you enjoy THE TEXAS CHAINSAW MASSACRE, LEGEND, BLAIR WITCH, or CHUCKY, then you’ll want to peruse this section, which brings a ton of characters to life as highly-detailed 6-inch figures. If your tastes run weird, it’s a great line.

CINEMA OF FEAR

A line that throws together MICHAEL MYERS, JASON and LEATHERFACE is one with which it is hard to go wrong come Halloween! Blood, guts and action figures!

A NIGHTMARE ON ELM STREET

More specific than the previous categories, this one’s all about Freddie and the films in which he’s starred. A very cute Living Dead Doll, a 12-inch figure and a few 7-inchers help add some diversity to a character who has haunted dreams for decades!

SAW

The now-iconic Jigsaw Puppet and the man himself are available in this, which represents perhaps the newest horror franchise on the list and one that began the so-called “torture porn” trend that has defined horror in the 00s. As the series comes to a close, what will be the next wave?

THE LOST BOYS

David and Michael are two figures in NECA’s Lost Boys line and you can get ‘em both right here. These 7-inchers are an absolutely perfect way to commemorate the film and to look back fondly on the 80s, a time of some very new and very different kinds of horror.

HELLRAISER

Hellraiser: Either you get it or you don’t. But if you do, then you might enjoy snagging creatures and characters like Angelique, Chatter Beast, Butterball, Wire Twin, Pin Head and more!

Which brings us, of course, to some very recent horror: PARANORMAL ACTIVITY. The folks at DreadCentral have been keeping a close eye on the viral campaign and the latest developments are my favourite thus far. No clicking around, no videos, no sounds, just a straight-forward ad, at first…

Go ahead. Send in your very own paranormal experience. Because if you do, then you might just get a letter in return. It looks a little like this…

What’s next? Well, we’ll have to see. And if things don’t get sorted soon, at least we can hope for answers when the movie comes out on the 22nd!


Mario Figurines and the 3DS Launch Titles!

October 14, 2010

Over in our Super Mario section at CmdStore, you can find Series 2 of Nintendo’s Collector’s Tin 2-inch figures!

Featuring six new figures to grow your collection, the figures are available as 2-figure tins or snaggable as a 3-tin (six-figure!) set. They’re from Goldie Marketing and make a great addition to any Nintendo fan’s toyshelf! Here they are.

MARIO AND LAKITU

LUIGI AND KOOPA TROOPA

DAISY AND SHY GUY

SET OF ALL 3

And in other Nintendo news, here’s some exciting info from 411 Mania

Nintendo has officially confirmed the launch titles set to accompany the 3DS when it launches in Japan on February 26, 2011. Currently, no Mario games have been announced for launch which is definitely surprising. However, Nintendo has Mario Kart and Paper Mario (working titles) in development and early reports have them slated for a later release date in 2011.

Below are the official launch titles for the 3DS.

* Legend of Zelda: Ocarina of Time 3DS
* Nintendogs + Cats
* Pilotwings Resort
* Pro Baseball Spirits
* Professor Layton and the Mask of Miracle
* Ridge Racer 3D
* Samurai Warriors Chronicle
* Steel Diver
* Super Monkey Ball
* Super Street Fighter IV: 3D Edition


LARA CROFT: SNOW DAY by Adam Hughes and Sideshow

October 13, 2010

Adam Hughes’ brilliant work on Lara Croft is something only the statue and figure geniuses at Sideshow could ever capture. And here she is in momentary repose, seated atop her baggage and planning another adventure…

Standing (or sitting?) 14 inches tall, this brilliant rendering of the Tomb Raider heroine is hand-painted and finished and cast in polystone. Based on her appearance in Tomb Raider: Underworld, it is a stunning display piece and an incredible collector’s item that is sure to please the game’s fans.

And speaking of Underworld, if you haven’t picked it up yet, grab it right here!

Tomb Raider: Underworld for the Playstation 3


Sideshow Presents: SUE STORM and GHOST RIDER

October 12, 2010

The new SUE STORM Comiquette from Sideshow is one of two new Marvel/Sideshow pre-orders we’ve just gotten in. Part of the Women of Marvel Comiquette line, The Invisible Woman is shown putting that impressive talent to work as she begins to fade out of (or into?) sight, her feet clear as they vanish. Standing at about 16 inches tall and boasting some of the most realistic proportions you’re likely to find on one of these items, the Comiquette was based on the absolutely stunning art of Jelena Djurdjevic. If you’re a fan of the artist, the character or just love beautiful statues, then I’ve no doubt you’ll enjoy this one. You can pre-order it now and it ships in the first quarter of 2011.

But of course, it’s possible you’re looking for something a bit rougher around the edges…or a little more on-fire, in which case I’ll direct you towards this one, the new GHOST RIDER Sideshow figure:

Riding his Hellcycle, Ghost Rider cuts an impressive figure and makes a great item for both play and display. Pre-orderable now and shipping a bit later this year, the design is based on the Nicholas Cage film and comes with an alternate head that’ll make that a little bit obvious. But for more info, I’ll defer to Sideshow’s official list of features. Prepare to be impressed!
* Newly sculpted portrait with authentic likeness of Nicolas Cage as Ghost Rider in the movie Ghost Rider
* Stands approximately 12-inches tall
* TrueType body with over 30 points of articulations
* Multi-layered stereoscopic hair sculpture
* Movie-accurate facial expression with detailed skin texture
* Interchangeable newly sculpted skull with LED light-up eyes and fire hair sculpture (orange light, battery operated)
* Two (2) pairs of interchangeable palms:
* One (1) pair riveted gloved fists
* One (1) pair riveted gloved hands for holding shot gun
* One (1) faux leather black jacket with rivets on shoulders
* One (1) black t-shirt
* One (1) pair of faux leather black trousers
* One (1) pair of dark brown boots
* One (1) pair of forearm armor with rivets
* One (1) long metal chain
* One (1) shot gun
* Specially sculpted 1/6th scale motorcycle with LED light-up functions in front blinkers and wheels (orange light, battery operated)
* Figure stand with Ghost Rider nameplate and movie logo


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